ABSTRACT
Video see-through Augmented Reality (V-AR) displays a video feed overlaid with information, co-registered with the displayed objects. In this paper we consider the type of V-AR that is based on a hand-held device with a fixed camera. In most of the VA-R applications the view displayed on the screen is completely determined by the orientation of the camera, i.e., the device-perspective rendering; the screen displays what the camera sees. The alternative method is to use the relative pose of the user's view and the camera, i.e., the user-perspective rendering. In this paper we present an approach to the user perspective V-AR using 3D projective geometry. The view is adjusted to the user's perspective and rendered on the screen, making it an augmented window. We created and tested a running prototype based on our method.
- Hill, A., Schiefer, J., Wilson, J., Davidson, B., Gandy, M., and MacIntyre, B. 2011. Virtual transparency: Introducing parallax view into video see-through ar. 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 0, 239--240. Google ScholarDigital Library
- Tomioka, M., Ikeda, S., and Sato, K. 2013. Approximated user-perspective rendering in tablet-based augmented reality. In Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on, 21--28.Google Scholar
- Yoshida, T., Kuroki, S., Nii, H., Kawakami, N., and Tachi, S. 2008. Arscope. In ACM SIGGRAPH 2008 New Tech Demos, ACM, New York, NY, USA, SIGGRAPH '08, 4:1--4:1. Google ScholarDigital Library
Index Terms
- A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality
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