ABSTRACT
Little Newton is a 3D defense game in which the player learns about basic physics concepts by controlling physical attributes of projectiles. The mechanics of the game require the player to learn the basics of parabolic arcs, and friction in order to make use of the projectiles. Educational and learning theories are applied to the design in order to increase the ability of the player to learn how to play the game itself and therefore learn physics concepts in the process, balancing entertainment and educational content.
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- K. Squire. Front Content to Context: Videogames as Designed Experience. Educational Researcher 35, 8, 19--29.Google ScholarCross Ref
Index Terms
- Little Newton: an educational physics game
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