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abstract

Extended abstract for Canvas Obscura

Published:19 October 2014Publication History

ABSTRACT

Canvas Obscura is a survival-horror game where the player must locate objects within an ever-changing environment. Canvas Obscura pushes the boundaries of the survival-horror genre by including procedurally generated levels.

References

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  4. R. Legaspi and M. Numao. Towards the Design and Development of Anticipation-Based Event Selection Modeling for Survival Horror Games. Proc. In Information and Communications Technology. Vol. 7. 2013. 184--194.Google ScholarGoogle Scholar
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  1. Extended abstract for Canvas Obscura

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      • Published in

        cover image ACM Conferences
        CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
        October 2014
        492 pages
        ISBN:9781450330145
        DOI:10.1145/2658537

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 19 October 2014

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        • abstract

        Acceptance Rates

        CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%
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