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abstract

Herbert: a motion-controlled mobile game

Published:19 October 2014Publication History

ABSTRACT

Smartphone games lack the hardware interface afforded by other gaming media like controllers for consoles, keyboard and mouse for PCs, joysticks and buttons on arcade cabinets, etc. As such, many popular games focus on puzzle mechanics using the touch screen interface, such as Angry Birds[1] or Cut the Rope[2]. We focused on skill-based, reactionary gameplay with an intuitive and unique control scheme in Herbert, where the player moves the character around the world by tilting the device and free oneself from traps by shaking the device. We did this in order to minimize on-screen GUI clutter found in other games such as OMG Pirates![3], Street Fighter IV[4] and Zombieville, USA[5] while retaining the challenge enjoyment, and intuitiveness of skill based gaming. The web version of the game can be played at: https://www.cs.drexel.edu/~amd435/Herbert_Web.html

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References

  1. Angry Birds.{Online}.Finland: Rovio Entertainment, 2009.Google ScholarGoogle Scholar
  2. Cut the Rope.{Online}.United Kingdom: ZeptoLab UK Limited, 2010.Google ScholarGoogle Scholar
  3. OMG Pirates!.{Mobile}. Marin County CA USA: Mika Mobile, Inc., 2011.Google ScholarGoogle Scholar
  4. Street Fighter IV.{Format For Your Source???}. Chuo-Ku, Osaka, Japan: Capcom, 2010.Google ScholarGoogle Scholar
  5. Zombieville, USA.{Mobile}. Marin County CA USA: Mika Mobile, Inc., 2009.Google ScholarGoogle Scholar
  6. A. Smith. "46% of American adults are smartphone owners."{BlogEntry}1 May 2012. Pew Internet & American Life Project. Available http://www.pewinternet.org/2012/03/01/nearly-halfof-american-adults-are-smartphone-owners/{Accessed: 23 June 2014}Google ScholarGoogle Scholar
  7. Pac-Man.{Arcade}. Tokyo Japan: Namco, 1980.Google ScholarGoogle Scholar
  8. Super Mario Bros.{Nintendo Console}. New York USA: Nintendo, 1985.Google ScholarGoogle Scholar
  9. A. Uriarte and S. Ontañón. "Kiting in RTS games using influence maps.": Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, AAAI Conference, Stanford, CA, USA, October 12, 2012, AAAI Press. USA: Palo Alto, 2012. pp31--36.Google ScholarGoogle Scholar
  10. Oddworld: Abe's Oddysee.{Play station Console}United Kingdom: Oddworld Inhabitants, 1997.Google ScholarGoogle Scholar

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  1. Herbert: a motion-controlled mobile game

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      • Published in

        cover image ACM Conferences
        CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
        October 2014
        492 pages
        ISBN:9781450330145
        DOI:10.1145/2658537

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 19 October 2014

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        Acceptance Rates

        CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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