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Understanding expectations with multiple controllers in an augmented reality videogame

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Published:19 October 2014Publication History

ABSTRACT

Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers

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            cover image ACM Conferences
            CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
            October 2014
            492 pages
            ISBN:9781450330145
            DOI:10.1145/2658537

            Copyright © 2014 ACM

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            Publication History

            • Published: 19 October 2014

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            Acceptance Rates

            CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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