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Eat as much as you can: a kinect-based facial rehabilitation game based on mouth and tongue movements

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Published:03 November 2014Publication History

ABSTRACT

In this demo, we present a Kinect-based interactive game which provides patients of facial palsy with a better and more fun way to perform facial physical therapy. By letting the user get scores when he/she bites or licks the virtual foods falling from the sky, the game goads the user into exercising their facial muscles. A robust bite action detector and an efficient tip-of-tongue locating method are developed to realize this game. Based on the head pose estimated by the depth clue, we classify the face orientation and locate the mouth region in each frame. The movements of lips are measured to detect the bite action, and different strategies are designed to more accurately detect the tip-of-tongue for various face orientations. The experimental results show that our method can be successfully applied to different users.

References

  1. Nadine, P. C., John A.R., Hao W., Michelle A. J., Laura M., Keith K. 2009. Effect of tongue exercise on protrusive force and muscle fiber area in aging rats. Journal of Speech, Language, and Hearing Research. 52 (June 2009), 732--744.Google ScholarGoogle Scholar
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  5. Xueliang H., Ghovanloo M. 2012. Tongue drive: a wireless tongue- operated means for people with severe disabilities to communicate their intentions. IEEE Communications Magazine. 50, 10 (Oct. 2012), 128--135.Google ScholarGoogle Scholar
  6. Windows SDK for Kinect - Face tracking: http://msdn.microsoft.com/en-us/library/jj130970.aspxGoogle ScholarGoogle Scholar
  7. Tip-of-tongue detection: http://tangochen.com/blog/?p=450Google ScholarGoogle Scholar

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          cover image ACM Conferences
          MM '14: Proceedings of the 22nd ACM international conference on Multimedia
          November 2014
          1310 pages
          ISBN:9781450330633
          DOI:10.1145/2647868

          Copyright © 2014 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 3 November 2014

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