skip to main content
research-article

Evolutionary game design: automated game design comes of age

Published:01 February 2014Publication History
Skip Abstract Section

Abstract

The "Humies" awards are an annual competition held in conjunction with the Genetic and Evolutionary Computation Conference (GECCO), in which cash prizes totalling $10,000 are awarded to the most human-competitive results produced by any form of evolutionary computation published in the previous year. This article describes the gold medal-winning entry from the 2012 "Humies" competition, based on the LUDI system for playing, evaluating and creating new board games. LUDI was able to demonstrate human-competitive results in evolving novel board games that have gone on to be commercially published, one of which, Yavalath, has been ranked in the top 2.5% of abstract board games ever invented. Further evidence of human-competitiveness was demonstrated in the evolved games implicitly capturing several principles of good game design, outperforming human designers in at least one case, and going on to inspire a new sub-genre of games.

References

  1. S. Alden (2000) "BoardGameGeek", http://www.boardgamegeek.comGoogle ScholarGoogle Scholar
  2. I. Althöfer (2003) Computer-aided game inventing, Technical Report, Friedrich Schiller Universität Jena.Google ScholarGoogle Scholar
  3. A. Boumanza (2012) "Cameron Browne: Evolutionary Game Design", Genetic Programming and Evolvable Machines, 13:3, 407--9. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. C. Browne (2005) Connection Games: Variations on a Theme, AK Peters, Massachusetts.Google ScholarGoogle Scholar
  5. C. Browne (2011) Evolutionary Game Design, Springer, Berlin.Google ScholarGoogle Scholar
  6. C. Browne (2012) "Go Without Ko on Hexagonal Grids", ICGA Journal, 35:1, 37--40.Google ScholarGoogle ScholarCross RefCross Ref
  7. M. Genesereth, N. Love and B. Pell (2005) "General Game Playing: Overview of the AAAI Competition", AI Magazine, 26:2, 62--72.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. J. Koza (1992) Genetic Programming, MIT Press, Cambridge. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. J. Koza (2012) "The Annual 'Humies' Awards -- 2004-2012", http://www.genetic-programming.org/combined.htmlGoogle ScholarGoogle Scholar
  10. D. Montana (1995) "Strongly typed genetic programming", Journal of Evolutionary Computation, 3:2, 199--230. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. B. Pell (1992) "METAGAME in symmetric Chess-like games", Heuristic Programming in Artificial Intelligence 3, eds. H. Van den Kerik and L. Allis, Ellis Horwood, Chichester.Google ScholarGoogle Scholar
  12. J. Pitrat (1968) "Realisation of a general game-playing program", IFIP Congress, 2, 1570--1574.Google ScholarGoogle Scholar
  13. N. Romeral Andrés (2012a) "Yavalath", http://www.nestorgames.com/#yavalathdeluxe_detailGoogle ScholarGoogle Scholar
  14. N. Romeral Andrés (2012b) "Pentalath", http://www.nestorgames.com/#pentalath_detailGoogle ScholarGoogle Scholar
  15. M. Thompson (2000) "Defining the abstract", The Games Journal, http://www.thegamesjournal.comGoogle ScholarGoogle Scholar
  16. J. Togelius, G. Yannakakis, K. Stanley and C. Browne (2011) "Search-based Procedural Content Generation: A Taxonomy and Survey", IEEE Trans. on Computational Intelligence and AI in Games, 3:3, 172--186.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Evolutionary game design: automated game design comes of age

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image ACM SIGEVOlution
          ACM SIGEVOlution  Volume 6, Issue 2
          February 2014
          26 pages
          EISSN:1931-8499
          DOI:10.1145/2597453
          Issue’s Table of Contents

          Copyright © 2014 Author

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 February 2014

          Check for updates

          Qualifiers

          • research-article

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader