- 1.Torborg, J., Kajiya, J., "Talisman: Commodity Realtime 3D Graphics for the PC", Proceedings of SIGGRAPH '96 Google ScholarDigital Library
- 2.Deering, M., et al. "The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics", Proceedings of SIGGRAPH '88 Google ScholarDigital Library
- 3.Fuchs, H. , et al. "Pixel Planes 5' A Heterogenous Graphics System Using Processor-Enhanced Memories", Proceedings of SIGGRAPH '89 Google ScholarDigital Library
- 4.Molnar, S., et al. "PixelFlow: High Speed Rendering Using Image Composition", Proceedings of SIGGRAPH '90 Google ScholarDigital Library
- 5.Barkans, A., "Hardware-Assited Polygon Amialiasing" 1EEE Computer Graphics and Applications Vol 11 Number 1 Jan. 91 Google ScholarDigital Library
- 6.Akeley, K., "RealityEngine Graphics", Proceedings of SIGGRAPH 93 Google ScholarDigital Library
- 7.Carpenter, L., "The A-Buffer, an Anti- Aliased Hidden Surface Method", Proceedings of SIGGRAPH 84 Google ScholarDigital Library
- 8.Schilling, A., "A New Simple and Efficient Anti-aliasing with Subpixel Masks", Proceedings of SIGGRAPH 91 Google ScholarDigital Library
- 9.Knittel, G., et al. "Hardware for Superior Texture Performance" Proceedings of Eurographics Workshop on Graphics Hardware 95 ISSN 1024-0861 Google ScholarDigital Library
- 10.Segal, M., et al. "Fast Shadows and Lighting Effects using Texture Mapping", Proceedings of SIGGRAPH 92 Google ScholarDigital Library
- 11.Schilling, A., Knittel, G. and Strasser, W. "Texram: Smart Memory for Texturing", IEEE Computer Graphics and Applications Vol 16 Number 3 May 96 Google ScholarDigital Library
Index Terms
- High quality rendering using the Talisman architecture
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