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High quality rendering using the Talisman architecture

Published:03 August 1997Publication History
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References

  1. 1.Torborg, J., Kajiya, J., "Talisman: Commodity Realtime 3D Graphics for the PC", Proceedings of SIGGRAPH '96 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.Deering, M., et al. "The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics", Proceedings of SIGGRAPH '88 Google ScholarGoogle ScholarDigital LibraryDigital Library
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  4. 4.Molnar, S., et al. "PixelFlow: High Speed Rendering Using Image Composition", Proceedings of SIGGRAPH '90 Google ScholarGoogle ScholarDigital LibraryDigital Library
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  9. 9.Knittel, G., et al. "Hardware for Superior Texture Performance" Proceedings of Eurographics Workshop on Graphics Hardware 95 ISSN 1024-0861 Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.Segal, M., et al. "Fast Shadows and Lighting Effects using Texture Mapping", Proceedings of SIGGRAPH 92 Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. High quality rendering using the Talisman architecture

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                cover image ACM Conferences
                HWWS '97: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
                August 1997
                160 pages
                ISBN:0897919610
                DOI:10.1145/258694

                Copyright © 1997 ACM

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                Publication History

                • Published: 3 August 1997

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