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The kaleidoscope of effective gamification: deconstructing gamification in business applications

Published:02 October 2013Publication History

ABSTRACT

Developers of gamified business applications face the challenge of creating motivating gameplay strategies and creative design techniques to deliver subject matter not typically associated with games in a playful way. We currently have limited models that frame what makes gamification effective (i.e., engaging people with a business application). Thus, we propose a design-centric model and analysis tool for gamification: The kaleidoscope of effective gamification. We take a look at current models of game design, self-determination theory and the principles of systems design to deconstruct the gamification layer in the design of these applications. Based on the layers of our model, we provide design guidelines for effective gamification of business applications.

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          cover image ACM Other conferences
          Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and Applications
          October 2013
          148 pages
          ISBN:9781450328159
          DOI:10.1145/2583008

          Copyright © 2013 ACM

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          New York, NY, United States

          Publication History

          • Published: 2 October 2013

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          Gamification '13 Paper Acceptance Rate9of25submissions,36%Overall Acceptance Rate9of25submissions,36%

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