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Prototyping tangibles: exploring form and interaction

Published:16 February 2014Publication History

ABSTRACT

In order to better explore the opportunities for tangible interaction in new areas such as the home or cultural heritage sites, we used multiple rapidly-developed prototypes that take advantage of existing technology. Physical prototypes allow us to give form to ideas and to evaluate the integration of form and function, two core components of tangible interaction. We discuss potentials and pitfalls when using off-the-shelf digital devices (by embedding a device, cracking it open and building on it, or collating board and parts) through six prototypes developed in two studies. Hacking devices to materialize our ideas proved excellent for fast prototyping. Technology imposed constraints and prompted different design solutions than initially intended offering unexpected ways to engage. On the basis of this experience we outline a process and offer guidelines for the fast prototyping of tangible interactions.

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      • Published in

        cover image ACM Conferences
        TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
        February 2014
        401 pages
        ISBN:9781450326353
        DOI:10.1145/2540930

        Copyright © 2014 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 16 February 2014

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        TEI '14 Paper Acceptance Rate46of172submissions,27%Overall Acceptance Rate393of1,367submissions,29%

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