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Unpleasantness of animated characters corresponds to increased viewer attention to faces

Published:22 August 2013Publication History

ABSTRACT

Animated characters are frequently used in television programs, movies, and video games, but relatively little is known about how their characteristics affect attention and viewer opinions. We used eyetracking and questionnaires to examine the role of visual complexity and animation style on viewing patterns and ratings of video-recorded and animated movie clips. We created videos of an actress performing and describing a series of actions with blocks. Of the videos, one set included regular HD recordings of the actress. The remaining video sets were animated using motion capture data from that actress for three characters: realistic, cartoon, and robot. Increased facial looking time correlated with unpleasantness ratings for individual characters and clips, determining that animation styles have an effect on both viewing patterns and audience members' subjective opinions of characters. In addition, the method described in this paper can expand future research on character animation.

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    • Published in

      cover image ACM Conferences
      SAP '13: Proceedings of the ACM Symposium on Applied Perception
      August 2013
      150 pages
      ISBN:9781450322621
      DOI:10.1145/2492494

      Copyright © 2013 ACM

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      Publication History

      • Published: 22 August 2013

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      SAP '13 Paper Acceptance Rate22of54submissions,41%Overall Acceptance Rate43of94submissions,46%

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