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Mobile rhythmic interaction in a sonic tennis game

Published:27 April 2013Publication History

ABSTRACT

This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.

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    • Published in

      cover image ACM Conferences
      CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
      April 2013
      3360 pages
      ISBN:9781450319522
      DOI:10.1145/2468356

      Copyright © 2013 Copyright is held by the owner/author(s)

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 April 2013

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      • short-paper

      Acceptance Rates

      CHI EA '13 Paper Acceptance Rate630of1,963submissions,32%Overall Acceptance Rate6,164of23,696submissions,26%

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