ABSTRACT
Forgotten Island, a citizen science video game, is part of an NSF-funded design science research project, Citizen Sort. It is a mechanism to help life scientists classify photographs of living things and a research tool to help HCI and information science scholars explore storytelling, engagement, and the quality of citizen-produced data in the context of citizen science.
- Cohn, J.P., Citizen Science: Can Volunteers Do Real Research? BioScience, 2008. 58(3): p. 192--107.Google Scholar
- Hevner, A.R., March, S.T., Park, J., and Ram, S., Design Science in Information Systems Research. MIS Quarterly, 2004. 28(1): p. 75--105. Google ScholarDigital Library
- Hevner, A.R., A Three Cycle View of Design Science Research. Scandinavian Journal of Information Systems, 2007. 19(2).Google Scholar
- Law, E. and von Ahn, L., Input-agreement: a new mechanism for collecting data using human computation games, in Proceedings of the 27th international conference on Human factors in computing systems. 2009, ACM: Boston, MA, USA. Google ScholarDigital Library
- Malone, T.W., What makes things fun to learn? heuristics for designing instructional computer games, in Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems. 1980, ACM: Palo Alto, California, USA. Google ScholarDigital Library
- Malone, T.W., Heuristics for designing enjoyable user interfaces: Lessons from computer games, in Proceedings of the 1982 conference on Human factors in computing systems. 1982, ACM: Gaithersburg, Maryland, USA. Google ScholarDigital Library
- Malone, T.W. and Lepper, M., Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction: Vol. 3. Cognitive and affective process analyses, ed. R. Snow and M. Fair. 1987, Hills-Dale, NJ: Erlbaum.Google Scholar
- Malone, T.W., Laubacher, R. and Dellarocas, C.N., Harnessing Crowds: Mapping the Genome of Collective Intelligence, in MIT Sloan Research Paper No. 4732-09. 2009.Google ScholarCross Ref
- Prestopnik, N., Theory, Design and Evaluation -- (Don't Just) Pick Any Two. AIS Transactions on HumanComputer Interaction, 2010. 2(3): p. 167--177.Google Scholar
- Salen, K. and Zimmerman, E., Rules of Play: Game Design Fundamentals. 2004, Cambridge, MA: The MIT Press. Google ScholarDigital Library
- Schell, J., The Art of Game Design: A Book of Lenses. 2008, Burlington, MA: Elsevier, Inc. 483. Google ScholarCross Ref
- von Ahn, L., et al., Improving accessibility of the web with a computer game, in Proceedings of the SIGCHI conference on Human Factors in computing systems. 2006, ACM: Montreal, Quebec, Canada. Google ScholarDigital Library
- von Ahn, L., Human computation, in Proceedings of the 4th international conference on Knowledge capture. 2007, ACM: Whistler, BC, Canada.Google Scholar
- von Ahn, L., Human computation, in Proceedings of the 46th Annual Design Automation Conference. 2009, ACM: San Francisco, California.Google Scholar
- Wiggins, A. and Crowston, K. From Conservation to Crowdsourcing: A Typology of Citizen Science. in 44th Hawaii International Conference on System Sciences. 2011. Kauai, Hawaii. Google ScholarDigital Library
Index Terms
- Forgotten island: a story-driven citizen science adventure
Recommendations
Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
ESCIENCEW '11: Proceedings of the 2011 IEEE Seventh International Conference on e-Science WorkshopsCitizen Sort, currently under development, is a web-based social-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science ...
Crowdsourcing science: organizing virtual participation in knowledge production
GROUP '10: Proceedings of the 2010 ACM International Conference on Supporting Group WorkCitizen science is a form of research collaboration that involves the public in scientific research to address real-world problems. Virtual citizen science projects, entirely mediated by information and communication technologies (ICTs), are often ...
The practitioners guide to a digital index: Unearthing design-principles of an abstract artefact
Based on the perspective of e-government practitioners at a government agency in Sweden, this article analyses the design-process with the aim of unearthing the design-principles of a Digital Index (DI). The DI is developed to address challenges ...
Comments