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Hybrid transparency

Published:21 March 2013Publication History

ABSTRACT

Hybrid transparency is an approach for real-time approximation of order-independent transparency. Our hybrid approach combines an accurate compositing, of a few core transparent layers, with a quick approximation, for the remaining layers. Its main advantage, the ability to operate in bounded memory without noticeable artifacts, enables its usage with high scene complexity and image resolution, which other approaches fail to handle. Hybrid transparency is suitable for highly-parallel execution, can be implemented in current GPUs and further improved, with minimal architecture changes. We present quality, memory, and performance analysis and comparisons which demonstrate that hybrid transparency is able to generate high-quality images at competitive frames rates and with the lowest memory consumption among comparable OIT techniques.

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References

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          cover image ACM Conferences
          I3D '13: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
          March 2013
          242 pages
          ISBN:9781450319560
          DOI:10.1145/2448196

          Copyright © 2013 ACM

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          Publication History

          • Published: 21 March 2013

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