ABSTRACT
The goal of our project is to decrease rates of obesity by affecting our eating behavior implicitly by using human computer interaction techniques. Obesity has become a serious public health concern all over the world. It increases the risk of many medical conditions, both physical and mental. Obesity risk can be decreased through limiting food intake and exercising.
- N. Koizumi, H. Tanaka, Y. Uema and M. Inami. 2011. Chewing jockey: augmented food texture by using sound based on the cross-modal effect. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE2011), 21:1--4. Google ScholarDigital Library
- J. Maitland and M. Chalmers. 2011. Designing for peer involvement in weight management. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), pp. 315--324. Google ScholarDigital Library
- T. Narumi, S. Nishizaka S, T. Kajinami, T. Tanikawa and M. Hirose. 2011. Augmented Reality Flavors: Gustatory Display Based on Edible Marker and Cross-Modal Interaction. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), pp. 93--102. Google ScholarDigital Library
- T. Narumi, Y. Ban, T. Kajinami, T. Tanikawa and M. Hirose. 2012. Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality. In Proceedings of the 2012 annual conference on Human factors in computing systems (CHI '12), pp. 109--118. Google ScholarDigital Library
- B. J. Rolls, L. S. Roe, T. V. E. Kral, J. S. Meengs and D. E. Wall. 2004. Increasing the portion size of a packaged snack increases energy intake in men and women. Appetite, Vol. 42 Issue 1, pp. 63--69.Google ScholarCross Ref
- S. Schaefer, T. McPhail and J. Warren. 2006. Image deformation using moving least squares. ACM Transactions on Graphics 25, 3, pp. 533--540. Google ScholarDigital Library
- B. Wansink. 2004. Environmental Factors that Increase the Food Intake and Consumption Volume of Unknowing Consumers, Annual Review of Nutrition, Volume 24, pp. 455--479.Google ScholarCross Ref
Index Terms
- Augmented satiety: interactive nutritional intake controller
Recommendations
Multi-sensorial virtual reality and augmented human food interaction
MHFI '16: Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food InteractionIn the field of virtual reality (VR) research, media technologies to create a realistic feeling of being present in a real/virtual world by duplicating multi-sensory information have been studied over a long period. Recently, technologies for multi-...
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality
CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsThe main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. As a possible method for decreasing rates of obesity, we ...
Comments