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SplashDisplay: volumetric projection using projectile beads

Published:05 August 2012Publication History

ABSTRACT

The prime feature of the SplashDisplay is that it uses projectile beads as a display medium that are launched from the table; this means that the tangible medium can be removed from the surface and allowed free movement in air. In current research [1] [2], displays have tended toward fixed mediums and therefore defining and visualizing explosive activity on such displays has been difficult. However, the SplashDisplay is made for this particular purpose, and given the nature of the display medium it pulls away from conventional standard surfaces. Given this tradeoff, it is possible for the SplashDisplay to launch projectile beads from millimeters to meters into the air freely making it possible to attain an image 'depth' much like the Z-axis in 3D. In the simulation of 'explosions', this system launches beads into the air much like the physical phenomenon, making the projected object 'feel' like it actually exploded (Figure 1). As the beads are white in color, it is possible for these beads to act as a display backing. When the system is still, then the beads play the role of a stationary screen; once the beads are in air, they can still be recognized as 'screen' material. If light is projected onto these airborne beads, they will illuminate as they fall, giving a 'fireworks' like effect in real time.

References

  1. N. Lee, J. Kim, J. Lee, M. Shin, W. Lee, "MoleBot: Mole in a Table", SIGGRAPH 2011 Emerging Technologies. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. M. Blacshaw, A. DeVincenzi, D. Lakatos, D. Leithinger, H. Ishii, "Recompose: direct and gestural interaction with an actuated surface," CHI 2011, May 7--12, 2011, pp.1237--1242. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '12: ACM SIGGRAPH 2012 Emerging Technologies
    August 2012
    26 pages
    ISBN:9781450316804
    DOI:10.1145/2343456

    Copyright © 2012 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 5 August 2012

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