ABSTRACT
Lenticular printing is an old technique, which enables stereoscopic 3D by recording pictures taken by two or more cameras onto one medium. It is often awkward in its transition between insufficient images due to sparse sampling from the light space. In this paper, we propose a method for making 3D print which reproduces light space represented as a light field by introducing an ideal halftone screening.
- M. Levoy, and P. Hanrahan, "Light Field Rendering", SIGGRAPH '96, pp. 31--42, 1996 Google ScholarDigital Library
- Y. Yoshikawa and Y. Takaki, "Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display", Proc. SPIE, vol.5243, pp. 165--171, 2003Google ScholarCross Ref
- S. Sakamoto and Y. Takaki, "Three-Dimensional Print Using One-Dimensional Screen Technique", Jpn. J. Appl. Phys., vol.47, no.7, pp. 5486--5492, 2008Google ScholarCross Ref
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