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Printing 3D light field with 1D halftone screening

Published:05 August 2012Publication History

ABSTRACT

Lenticular printing is an old technique, which enables stereoscopic 3D by recording pictures taken by two or more cameras onto one medium. It is often awkward in its transition between insufficient images due to sparse sampling from the light space. In this paper, we propose a method for making 3D print which reproduces light space represented as a light field by introducing an ideal halftone screening.

References

  1. M. Levoy, and P. Hanrahan, "Light Field Rendering", SIGGRAPH '96, pp. 31--42, 1996 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Y. Yoshikawa and Y. Takaki, "Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display", Proc. SPIE, vol.5243, pp. 165--171, 2003Google ScholarGoogle ScholarCross RefCross Ref
  3. S. Sakamoto and Y. Takaki, "Three-Dimensional Print Using One-Dimensional Screen Technique", Jpn. J. Appl. Phys., vol.47, no.7, pp. 5486--5492, 2008Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '12: ACM SIGGRAPH 2012 Posters
    August 2012
    131 pages
    ISBN:9781450316828
    DOI:10.1145/2342896

    Copyright © 2012 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 5 August 2012

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