ABSTRACT
This paper presents a narrative theory of games, building on standard narratology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories?
- Aarseth, Espen (1997): Cybertext: Perspectives on Ergodic Literature. Baltimore and London: Johns Hopkins UP. Google ScholarDigital Library
- Aarseth, Espen (2004): "Genre Trouble: Narrativism and the Art of Simulation" in Pat Harrigan and Noah Wardrip-Fruin (eds.) First Person. MIT Press, 45--55.Google Scholar
- Aarseth, Espen (2005): "From Hunt the Wumpus to EverQuest: Introduction to Quest Theory" in Proceedings, Entertainment Computing - ICEC 2005: 4th International Conference, Sanda, Japan, September 19--21, 2005. Lecture Notes in Computer Science, Springer 2005, pp 496--506. Google ScholarDigital Library
- Chatman, Seymour (1978): Story and Discourse: Narrative Structure in Fiction and Film. Itacha and London: Cornell University Press.Google Scholar
- Eskelinen, Markku (2001): "The Gaming Situation" in Game Studies (1,1)Google Scholar
- Forster, E. M. (1927{1956}): Aspects of the Novel. Mariner Books.Google Scholar
- Frasca, Gonzalo (1999): "Ludology meets Narratology: Similitude and differences between (video)games and narrative." http://www.ludology.org/articles/ludology.htmGoogle Scholar
- Jenkins, Henry (2001/4): "Game Design as Narrative Architecture." http://web.mit.edu/cms/People/henry3/games&narrative.htmlGoogle Scholar
- Juul, Jesper (1999): A Clash between Game and Narrative. Master's Thesis. Available from Jesperjuul.netGoogle Scholar
- Juul, Jesper (2001): "Games telling stories?" in Game Studies (1,1)Google Scholar
- Murray, Janet (2004): "From game-story to cyberdrama", in Harrigan and Wardrip-Fruin: First Person. MIT Press.Google Scholar
- Niesz, Anthony J. and Norman N. Holland (1984): "Interactive Fiction" in Critical Inquiry Volume 11, Number 1, 110--129.Google Scholar
- Ryan, Marie Laure (2006): Avatars of Story. Minneapolis/London: University of Minnesota press.Google Scholar
- Wittgenstein, Ludwig (1953 {2001}). Philosophical Investigations. Oxford: Blackwell Publishing.Google Scholar
Index Terms
- A narrative theory of games
Recommendations
A taxonomy of narrative-centric board and card games
FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital GamesNarrative-centric analog games 1 have emerged from a hybridization of genres: they borrow conventions from pen and paper-based role-playing games such as Dungeons and Dragons, as well as the foundations of eurogames and war games. Historically, board ...
Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics
Interactive StorytellingAbstractMany videogames seek to be story-driven, incorporating story elements such as a hero-driven plotline, dramatic conflict and story structure in order to increase player immersion and engagement. Storygames have been discussed by theorists such as ...
Dynamic Syuzhets: Writing and Design Methods for Playable Stories
Interactive StorytellingAbstractThe holodeck vision of the future of Interactive Digital Storytelling (IDS) assumes a world that reacts around players as story protagonists; but, we have seen how this approach faces challenges in negotiating the delivery of narrative affect and ...
Comments