Abstract
Virtual possessions play an increasingly important role in our daily lives. How we think about them and deal with them is changing the way we think and interact with others.
- Johnson, M., Lehdonvirta, V., and Wilska, T. Virtual Consumerism, Information, Communication & Society 12, 7, Oct. 2009.Google Scholar
- Kleine, S., Kleine, R., and Allen, C. How is possession "me" or "not me"? Characterizing types and an antecedent of material possession attachment, Journal of Consumer Research 22, 3, Dec. 1995.Google ScholarCross Ref
- Lehdonvirta, V. Consumption, Turku School of Economics, No. A-11, 2009.Google Scholar
- Odom, W., Forlizzi, J., and Zimmerman, J. Virtual possessions, Proceedings of the 8th ACM Conference on Designing Interactive Systems, Aarhus, Denmark, August 16-20, 2010. Google ScholarDigital Library
- Odom, W., Forlizzi, J., and Zimmerman, J. Teenagers and their virtual possessions: Design opportunities and issues, Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, May 7-12, 2011. Google ScholarDigital Library
Index Terms
- Digitally possessed
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