ABSTRACT
Recent works that aim to design for enhancing the physical fitness and/or social lives of senior citizens take limited advantage of the synergistic relationship between exercising and socializing, which is prominently observed during group exercise. In this paper we introduce our design of Social Yoga Mats, which aim to extend this synergy from weekly yoga classes into the home.
We approach our design from an embodied interaction perspective and conduct our exploration through a series of sketching-driven co-design sessions with senior yoga students and instructors. We contribute by presenting our design insights in the form of an early articulation of the design space for digital technologies that capitalize on exercising/socializing synergy.
- Albaina, I. M., Visser, T., Charles A. P. G. van der Mast, Vastenburg, M. H. Flowie: A Persuasive Virtual Coach to Motivate Elderly Individuals to Walk. Pervasive Computing Technologies for Healthcare, 2009.Google ScholarCross Ref
- Buxton, B. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann, 2007. Google ScholarDigital Library
- Dourish, P. Where the Action Is: The Foundations of Embodied Interaction New edition. The MIT Press, 2007.Google Scholar
- http://www.nintendo.com/wii/consoleGoogle Scholar
- http://www.wiifit.com/training/yoga.htmlGoogle Scholar
- http://www.wiihabilitation.org/Google Scholar
- http://www.xbox.com/en-US/Xbox360Google Scholar
- Keyani, P., Hsieh, G., Mutlu, B., Easterday, M., Forlizzi, J. DanceAlong: Supporting Positive Social Exchange and Exercise for the Elderly Through Dance. Ext. Abs. CHI 2005, ACM Press (2005) Google ScholarDigital Library
- Khoo, E. T., Cheok, A. D., Nguyen, T. H. D., Pan, Z. Age Invaders: Social and Physical Inter-Generational Mixed Reality Family Entertainment. Journal Virtual Reality 12 (1), 2008, 3--16. Google ScholarDigital Library
- Koay, J. L., Ng, J. S., Wong, G. L. C., Jung, Y. Nintendo Wii as an intervention: improving the well-being of elderly in long-term care facilities. Final year project report, Nanyang Technological University, 2009.Google Scholar
- Maybach, K. et al. Social Yoga Mats: Reinforcing Synergy between Physical and Social Activity. Ext. Abs. CHI 2011, ACM Press (2011). Google ScholarDigital Library
- Riche, Y. & Mackay, W. PeerCare: Supporting Awareness of Rhythms and Routines for Better Aging in Place. Proc. CSCW 2010, 73--104. Google ScholarDigital Library
- Rowan, J., Mynatt, E. Digital family portrait field trial: support for aging in place. In Proc. CHI 2005, 521--530. Google ScholarDigital Library
- Svensson, M. S. & Sokoler, T. Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction. In Proc. NordiCHI 2008, 334--343. Google ScholarDigital Library
- Wollersheim, D., Merkes, M., Shields, N., Liamputtong, P., Wallis, L., Raynolds, F., Koh, L. Physical and Psychosocial Effects of Wii Video Game Use among Older Women. Society (2010) Volume 8, Issue 2, 85--98. Swinburne University of TechnologyGoogle Scholar
Index Terms
- Social yoga mats: designing for exercising/socializing synergy
Recommendations
Social yoga mats: reinforcing synergy between physical and social activity
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsThis paper discusses our early research into the design space for digital technologies that extend the existing synergistic relationship between physical and social activity from fitness centers to the home. We focus on yoga activity for senior citizens ...
Uses and gratifications of social networking sites for bridging and bonding social capital
Applying uses and gratifications theory (UGT) and social capital theory, our study examined users of four social networking sites (SNSs) (Facebook, Twitter, Instagram, and Snapchat), and their influence on online bridging and bonding social capital. ...
Mining social media with social theories: a survey
The increasing popularity of social media encourages more and more users to participate in various online activities and produces data in an unprecedented rate. Social media data is big, linked, noisy, highly unstructured and in- complete, and differs ...
Comments