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Removing gamification from an enterprise SNS

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Published:11 February 2012Publication History

ABSTRACT

Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of user activity in an enterprise social network service after the removal of a points-based incentive system. Our results reveal that the removal of the incentive scheme did reduce overall participation via contribution within the SNS. We also describe the strategies by point leaders and observe that users geographically distant from headquarters tended to comment on profiles outside of their home country. Finally, we describe the implications of the removal of extrinsic rewards, such as points and badges, on social software systems, particularly those deployed within an enterprise.

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    • Published in

      cover image ACM Conferences
      CSCW '12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
      February 2012
      1460 pages
      ISBN:9781450310864
      DOI:10.1145/2145204

      Copyright © 2012 ACM

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      New York, NY, United States

      Publication History

      • Published: 11 February 2012

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      CSCW '12 Paper Acceptance Rate164of415submissions,40%Overall Acceptance Rate2,235of8,521submissions,26%

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