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Eliciting caregiving behavior in dyadic human-robot attachment-like interactions

Published:20 March 2012Publication History
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Abstract

We present here the design and applications of an arousal-based model controlling the behavior of a Sony AIBO robot during the exploration of a novel environment: a children's play mat. When the robot experiences too many new perceptions, the increase of arousal triggers calls for attention towards its human caregiver. The caregiver can choose to either calm the robot down by providing it with comfort, or to leave the robot coping with the situation on its own. When the arousal of the robot has decreased, the robot moves on to further explore the play mat. We gathered results from two experiments using this arousal-driven control architecture. In the first setting, we show that such a robotic architecture allows the human caregiver to influence greatly the learning outcomes of the exploration episode, with some similarities to a primary caregiver during early childhood. In a second experiment, we tested how human adults behaved in a similar setup with two different robots: one “needy”, often demanding attention, and one more independent, requesting far less care or assistance. Our results show that human adults recognise each profile of the robot for what they have been designed, and behave accordingly to what would be expected, caring more for the needy robot than for the other. Additionally, the subjects exhibited a preference and more positive affect whilst interacting and rating the robot we designed as needy. This experiment leads us to the conclusion that our architecture and setup succeeded in eliciting positive and caregiving behavior from adults of different age groups and technological background. Finally, the consistency and reactivity of the robot during this dyadic interaction appeared crucial for the enjoyment and engagement of the human partner.

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  1. Eliciting caregiving behavior in dyadic human-robot attachment-like interactions

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          Ned Chapin

          Could some of the interactions between a young child and his or her caregiver (such as a parent) be a useful model source for some of the interactions between a robot and a person__?__ This paper reports on some experiments like that, done with a Sony AIBO robot that can learn and perform behaviors. For the experiments, the robot was located on a children's play mat that was scattered with some children's toys and some colorful objects. The authors of this 24-page paper first provide ten pages of general introduction about their experimental objectives and approach, and a short discussion of selected background literature. They present their arousal-driven architecture and the algorithms the robot uses when selecting behaviors based on patterns it detects in the input data from its sensors. The paper includes the uniform resource locator (URL) for a video about the robot's behaviors (http://www.youtube.com/watch__?__v=tndSnyUWqBI). In the next ten pages, the authors describe their three groups of experiments with the robot. The first experiment group trained the robot to adapt to and carry out consistent patterns of behavior while operating in varied environments. The second experiment group had the robot take two different behaviors in each ten-minute experiment with a laboratory staff person. The main reported finding from this second group was that "caring" responses by the person toward the robot contributed to faster learning by the robot. In the third experiment group, instead of using laboratory personnel in the role of potential caregiver, the experiment used a sequence of random volunteer visitors at the London Science Museum. The volunteers who had experienced the robot's "needy" behavior rated interacting with the robot as more enjoyable than the volunteers who had experienced the robot's "independent" behavior. In the three-page conclusions section of this paper, the authors point to the professional communities that are most likely to be interested in their findings: emotional and conceptual development, human-robot interaction, developmental robotics, robot design, and developmental psychology. The paper's two tables provide the best terse summary of this lengthy human-robot interaction paper. Online Computing Reviews Service

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          • Published in

            cover image ACM Transactions on Interactive Intelligent Systems
            ACM Transactions on Interactive Intelligent Systems  Volume 2, Issue 1
            Special Issue on Affective Interaction in Natural Environments
            March 2012
            171 pages
            ISSN:2160-6455
            EISSN:2160-6463
            DOI:10.1145/2133366
            Issue’s Table of Contents

            Copyright © 2012 ACM

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            Publication History

            • Published: 20 March 2012
            • Accepted: 1 December 2011
            • Revised: 1 November 2011
            • Received: 1 January 2011
            Published in tiis Volume 2, Issue 1

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