ABSTRACT
We developed an entertainment system that enhances the experience of playing with tops by employing augmented reality technologies. A tabletop system tracks the positions and rotation speeds of multiple tops with a high-speed camera and displays audio and visual effects. A hand-held device, called an accelerator, enables virtual and physical contact between the user and top by allowing the user to move and accelerate the top and obtain force feedback from the top. We proposed a top battle game in which the player will interact with these tops.
Supplemental Material
- H. Ishii, C. Wisneski, J. Orbanes, B. Chun, and J. "PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play," In Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit (CHI '99), 1999, pp.394--401. Google ScholarDigital Library
- O. Izuta, T. Sato, S. Kodama, and H. Koike, "Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules," In Proceedings of the 1st Augmented Human International Conference (AH '10), 2010, Article 22, 7 pages. Google ScholarDigital Library
- M. Kojima, M. Sugimoto, A. Nakamura, M. Tomita, M. Inami, and H. Nii, "Augmented Coliseum: An Augmented Game Environment with Small Vehicles," In Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06), 2006, pp.3--8. Google ScholarDigital Library
- K. Yagimoto, H. Sato, S. Cho, A. Shimojima and H. Suzuki, "MRSPINTOP," Laval Virtual ReVolution 2011, in press.Google Scholar
- "Battle Strikers," http://www.battlestrikers.com/.Google Scholar
- TakaraTomy, "Beyblade," http://beyblade.takaratomy.co.jp/.Google Scholar
- M. Weiss, F. Schwarz, S. Jakubowski, and J. Borchers, "Madgets: Actuating Widgets on Interactive letops," In Proceedings of the UIST2010, pp.293--302.ACM2010. Google ScholarDigital Library
Index Terms
- Enhanced interaction with physical toys
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