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Visual separation in mobile multi-display environments

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Published:16 October 2011Publication History

ABSTRACT

Projector phones, handheld game consoles and many other mobile devices increasingly include more than one display, and therefore present a new breed of mobile Multi-Display Environments (MDEs) to users. Existing studies illustrate the effects of visual separation between displays in MDEs and suggest interaction techniques that mitigate these effects. Currently, mobile devices with heterogeneous displays such as projector phones are often designed without reference to visual separation issues; therefore it is critical to establish whether concerns and opportunities raised in the existing MDE literature apply to the emerging category of Mobile MDEs (MMDEs). This paper investigates the effects of visual separation in the context of MMDEs and contrasts these with fixed MDE results, and explores design factors for Mobile MDEs. Our study uses a novel eye-tracking methodology for measuring switches in visual context between displays and identifies that MMDEs offer increased design flexibility over traditional MDEs in terms of visual separation. We discuss these results and identify several design implications.

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    • Published in

      cover image ACM Conferences
      UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology
      October 2011
      654 pages
      ISBN:9781450307161
      DOI:10.1145/2047196

      Copyright © 2011 ACM

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      Publication History

      • Published: 16 October 2011

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      UIST '11 Paper Acceptance Rate67of262submissions,26%Overall Acceptance Rate842of3,967submissions,21%

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