skip to main content
10.1145/1978942.1979431acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder

Published:07 May 2011Publication History

ABSTRACT

In this paper we describe a co-located suite of games on a tabletop device to support social competence training for children with Autism Spectrum Disorder. This suite has been designed to use patterns of collaboration to support therapists in their use of Cognitive-Behavioral Therapy (CBT). In this paper, we discuss the observations collected during a field study where two therapists used the system for social competence training sessions with 8 children. We conclude with lessons learned from meshing software enhanced collaboration within the CBT model.

References

  1. American Psychiatric Association. Diagnostic and statistical manual of mental disorders 4th ed. Washington, DC, 2000.Google ScholarGoogle Scholar
  2. Antle A. N, Droumeva M., Ha D., Hands on What? Comparing Children's Mouse-based and Tangible-based Interaction. Proc. IDC 2009, ACM Press (2009), 80--88. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Battocchi, A., Ben-Sasson, A., Esposito, G., Gal, E., Pianesi F., Tomasini D., Venuti P., Weiss P. L. and Zancanaro M. Collaborative Puzzle Game: a Tabletop Interface for Fostering Collaborative Skills in Children with Autism Spectrum Disorders. Journal of Assistive Technologies. 2010, 4(1):4:14.Google ScholarGoogle ScholarCross RefCross Ref
  4. Bauminger, N Group social-multimodal intervention for HFASD. Journal of Autism and Developmental Disorders, 2007, 37(8)1605--1615.Google ScholarGoogle ScholarCross RefCross Ref
  5. Bolte, S. Computer-based intervention in autism spectrum disorders. In Ryaskin O. T. (Ed.), Focus on autism research. Nova Science Publishers, 2004.Google ScholarGoogle Scholar
  6. Dautenhahn, K. And Werry, I. Towards interactive robots in autism therapy: background, motivation and challenges. Pragmatics and Cognition, 12,1 (2004), 1--35.Google ScholarGoogle ScholarCross RefCross Ref
  7. Davis, M., Dautenhahn, K., Powel, S. D. and Nehaniv, C. L. Guidelines for researchers and practitioners designing software and software trials for children with autism. Journal of Assistive Technologies, 4 (2010) 38--48.Google ScholarGoogle ScholarCross RefCross Ref
  8. Dietz, P. H. and Leigh, D. L. DiamondTouch: A Multi-User Touch Technology. Proc. UIST2001, ACM Press (2001), 219--226. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Dourish, P., Bellotti, V. Awareness and Coordination in Shared Workspaces. Proc. CSCW'92, ACM Press (1992), 107--114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Fisch S. M. Making Educational Computer Games "Educational". Proc. IDC2005, ACM Press (2005). Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Forlines, C., Wigdor, D., Shen, C., Balakrishnan, R. Direct-Touch vs. Mice Input for Tabletop Displays. Proc. CHI'07, ACM Press (2007), 647--656. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Gal, E., Bauminger, N., Goren-Bar, D., Pianesi, F., Stock, O., Zancanaro, M. and Weiss, P. L. Enhancing social communication of children with high functioning autism through a co-located interface. Artificial Intelligence & Society, 24, 2009, 75--84. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Grynszpan, O., Martin, J. C., Nadel, J. Designing Educational Software Dedicated to People with Autism. Proc. AAATE 2005.Google ScholarGoogle Scholar
  14. Hart, K. J., & Morgan, J. R. Cognitive behavioral therapy with children: Historical context and current status. In Finch A. J., Nelson W. M. and Ott E. S. Cognitive behavior procedures with children and adolescents: A practical guide. Allyn Bacon, 1993.Google ScholarGoogle Scholar
  15. Hornecker E., Marshall P., Sheep Dalton N., Rogers Y. Collaboration and Interference: Awareness with Mice or Touch Input. Proc. CSCW'08, ACM Press (2008), 167--17. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Hourcade J. P., Bederson B. B., Druin Al. Building KidPad: an application for children's collaborative storytelling. Softw. Pract. Exper. 34, 2004, 895--914. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Moore, D., McGrath, P. & Thorpe, J.. Computer-aided learning for people with autism-a framework for research and development. Innovations in Education and Training International, 37,3 (2000)218--228.Google ScholarGoogle ScholarCross RefCross Ref
  18. Morris, R. M., Huang, A., Paepcke, A. and Winograd, T. Cooperative Gestures: Multi-User Gestural Interactions for Co-located Groupware. Proc. CHI'06 , ACM Press (2006). Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Nikopoulos, C. K., & Keenan, M.. Effects of video modelling on training and generalisation of social initiation and reciprocal play by children with autism. European Journal of Behaviour Analysis, 5 (2004), 1--13.Google ScholarGoogle ScholarCross RefCross Ref
  20. Parsons, S. & Cobb, S. State-of-the-art of Virtual Reality technologies for children on the autism spectrum. European Journal of Special Needs Education. in press.Google ScholarGoogle Scholar
  21. Piper, A. M., O'Brien, E., Morris, M. R., and Winograd, T. SIDES: A Cooperative Tabletop Computer Game for Social Skills Development. Proc. CSCW'06, ACM Press (2006), 1--10. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder
              Index terms have been assigned to the content through auto-classification.

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Conferences
                CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                May 2011
                3530 pages
                ISBN:9781450302289
                DOI:10.1145/1978942

                Copyright © 2011 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 7 May 2011

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • research-article

                Acceptance Rates

                CHI '11 Paper Acceptance Rate410of1,532submissions,27%Overall Acceptance Rate6,199of26,314submissions,24%

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader