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OZCHI 2010 Doctorial Consortium application

Published:22 November 2010Publication History

ABSTRACT

Video games have shown great potential as tools that both engage and motivate players to achieve tasks and build communities in fantasy worlds. We propose that the application of game elements to real world activities can aid in delivering contextual information in interesting ways and help young people to engage in everyday events. Our research will explore how we can unite utility and fun to enhance information delivery, encourage participation, build communities and engage users with utilitarian events situated in the real world. This research aims to identify key game elements that work effectively to engage young digital natives, and provide guidelines to influence the design of interactions and interfaces for event applications in the future. This research will primarily contribute to areas of user experience and pervasive gaming.

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      • Published in

        cover image ACM Other conferences
        OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
        November 2010
        462 pages
        ISBN:9781450305020
        DOI:10.1145/1952222

        Copyright © 2010 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 22 November 2010

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