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The embodied hybrid space: designing ubiquitous computing towards an amplification of situated real world experiences

Published:22 November 2010Publication History

ABSTRACT

The emergence of mobile and ubiquitous computing technology has created what is often referred to as the hybrid space -- a virtual layer of digital information and interaction opportunities that sit on top of and augment the physical environment. Embodied media materialise digital information as observable and sometimes interactive parts of the physical environment. The aim of this work is to explore ways to enhance people's situated real world experience, and to find out what the role and impact of embodied media in achieving this goal can be. The Edge, an initiative of the State Library of Queensland in Brisbane, Australia, and case study of this thesis, envisions to be a physical place for people to meet, explore, experience, learn and teach each other creative practices in various areas related to digital technology and arts. Guided by an Action Research approach, this work applies Lefebvre's triad of space (1991) to investigate the Edge as a social space from a conceived, perceived and lived point of view. Based on its creators' vision and goals on the conceived level, different embodied media are iteratively designed, implemented and evaluated towards shaping and amplifying the Edge's visitor experience on the perceived and lived level.

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    • Published in

      cover image ACM Other conferences
      OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
      November 2010
      462 pages
      ISBN:9781450305020
      DOI:10.1145/1952222

      Copyright © 2010 ACM

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      Publication History

      • Published: 22 November 2010

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