Abstract
The boundaries between "the digital" and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor
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- One of my favorite books that starts to answer these questions is F.R. Wilson's The Hand --- How Its Use Shapes the Brain, Language, and Human Culture. This starts to construct an argument about the human urge to be active and creative with one's hands.Google Scholar
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- H. Böhme. Playdoyer für das niedrige. Der tastsinn im gefüge der sinne. G. Gebauer (ed). Anthropologie. Reclam: Leipzig, Germany, 1998Google Scholar
- Modern day psychology has started to question the assumption that most of our senses are receptive, and begun to study the perception-action relation (enactive perception defines that perception is always active) as well as interrelations between the senses, uncovering e.g. how visual information can override auditory perception (the McGurk effect) and the plasticity of our perceptual system (the rubberhand illusion,) which even allows for sensory substitution or new senses (such as feeling magnetic north via a vibrating belt).Google Scholar
- Becker, B. Marking and crossing borders: Bodies, touch, and contact in cyberspace. Body, Space and Technology 3, 2 (2003).Google Scholar
- In many science areas we find a dispute about determinism, whether it is technological versus social determinism (on the development of technology) or social versus genetic/biologic determination of intelligence and gender roles ("nature or nurture").Google Scholar
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- Hummels, C., Overbeeke, K.C., and Klooster, S. Move to get moved: A search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal Ubiquitous Comput 1, 8 (2007), 677--690. Google ScholarDigital Library
- Hornecker, E., and Buur. J. Getting a grip on tangible interaction: A framework on physical space and social interaction. Proc. of the SIGCHI Conference on Human Factors in Computing Systems. (Montreal, Canada, Apr. 22--27). ACM, New York, 2006, 437--446. Google ScholarDigital Library
Index Terms
- The role of physicality in tangible and embodied interactions
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