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Skins 1.0: a curriculum for designing games with first nations youth

Published:06 May 2010Publication History

ABSTRACT

Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.

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    • Published in

      cover image ACM Other conferences
      Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
      May 2010
      282 pages
      ISBN:9781450302357
      DOI:10.1145/1920778
      • Conference Chairs:
      • Bill Kapralos,
      • Andrew Hogue,
      • Simon Xu

      Copyright © 2010 ACM

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      New York, NY, United States

      Publication History

      • Published: 6 May 2010

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