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Physically-based animation for realistic interactions between tree branches and raindrops

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Published:22 November 2010Publication History

ABSTRACT

This paper proposes a novel approach to animation realistic interactions between tree branches and raindrops in a physically-based way. A new elastic model using a three-prism structures is presented to flexibly bend and twist tree branches naturally in the first time. Various distinct forms of interactions when or after raindrops hitting on tree branches can be well simulated using a new efficient technique specially designed for liquid motion on non-rigid objects with hydrophilic surfaces. Experimental results indicate that our approach can be used to simulate the interactions between tree branches and raindrops efficiently and realistically.

References

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  1. Physically-based animation for realistic interactions between tree branches and raindrops

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          cover image ACM Conferences
          VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
          November 2010
          244 pages
          ISBN:9781450304412
          DOI:10.1145/1889863

          Copyright © 2010 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 22 November 2010

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