skip to main content
10.1145/1864349.1864370acmconferencesArticle/Chapter ViewAbstractPublication PagesubicompConference Proceedingsconference-collections
research-article

Let's play!: mobile health games for adults

Published:26 September 2010Publication History

ABSTRACT

Researchers have designed a variety of systems that promote wellness. However, little work has been done to examine how casual mobile games can help adults learn how to live healthfully. To explore this design space, we created OrderUP!, a game in which players learn how to make healthier meal choices. Through our field study, we found that playing OrderUP! helped participants engage in four processes of change identified by a well-established health behavior theory, the Transtheoretical Model: they improved their understanding of how to eat healthfully and engaged in nutrition-related analytical thinking, reevaluated the healthiness of their real life habits, formed helping relationships by discussing nutrition with others and started replacing unhealthy meals with more nutritious foods. Our research shows the promise of using casual mobile games to encourage adults to live healthier lifestyles.

References

  1. }}Casual Games Market Report, 2007. http://www.casualconnect.org/newscontent/11-2007/casualgamesmarketreport2007.htm.Google ScholarGoogle Scholar
  2. }}Baranowski, T., Buday, R., Thompson, D.I. and Baranowski, J., "Playing for Real: Video Games and Stories for Health-Related Behavior Change," American Journal of Preventive Medicine 34, 1 (2008), 74--82.Google ScholarGoogle ScholarCross RefCross Ref
  3. }}Brown, S.J., Lieberman, D.A., Gemeny, B.A., Fan, Y.C., Wilson, D.M., Pasta, D.J., "Educational video game for juvenile diabetes care: Results of a controlled trial," Med Inform 22, 1 (1997), 77--89.Google ScholarGoogle ScholarCross RefCross Ref
  4. }}Campbell, M.K., Honess-Morreale, L., Farrell, D., Carbone, E., Brasure, M., "A tailored multimedia nutrition education pilot program for low-income women receiving food assistance," Health Education Research 14, 2 (1999), 257--267.Google ScholarGoogle ScholarCross RefCross Ref
  5. }}Chiu, M.-C., Chang, S.-P., Chang, Y.-C., Chu, H.-H., Chen, C.C.-H., Hsiao, F.-H. and Ko, J.-C. Playful bottle: a mobile social persuasion system to motivate healthy water intake Ubicomp'09, 2009, 185--194. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. }}Consolvo, S., Klasnja, P., McDonald, D.W., Avrahami, D., Froehlich, J., LeGrand, L., Libby, R., Mosher, K. and Landay, J.A. Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays Ubicomp'08, 2008, 54--63. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. }}Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I. and Levine, J., "NEAT-o-Games: blending physical activity and fun in the daily routine," Comput. Entertain. 6, 2 (2008), 1--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. }}Grimes, A. and Grinter, R., "Designing Persuasion: Health Technology for Low-Income African American Communities," Persuasive'07 (2007), 24--35. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. }}Höysniemi, J., Aula, A., Auvinen, P., Hännikäinen, J. and Hämäläinen, P. Shadow boxer: a physically interactive fitness game NordiCHI, 2004, 389--392. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. }}Kuittinen, J., Kultima, A., Niemel\, J., \#228 and Paavilainen, J. Casual games discussion Proceedings of the 2007 conference on Future Play, ACM, Toronto, Canada, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. }}Li, K.A. and Counts, S. Exploring social interactions and attributes of casual multiplayer mobile gaming Mobility Conference, 2007, 696--703. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. }}Lin, J.J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub, H.B., "Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game," Ubicomp'06 (2006), 261--278. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. }}Mueller, F.F., Stevens, G., Thorogood, A., O'Brien, S. and Wulf, V., "Sports over a Distance," Personal Ubiquitous Comput. 11, 8 (2007), 633--645. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. }}Paperny, D.M. and Starn, J.R., "Adolescent Pregnancy Prevention by Health Education Computer Games: Computer-Assisted Instruction of Knowledge and Attitudes," Pediactrics 83, 5 (1989), 742--752.Google ScholarGoogle Scholar
  15. }}Petty, R.E. and Cacioppo, J.T., "The elaboration likelihood model of persuasion," in Advances in experimental social psychology, Academic Press, San Diego, 1986.Google ScholarGoogle Scholar
  16. }}Prochaska J, O., Velicer, W.F., DiClemente, C.C. and Fava, J., "Measuring processes of change: applications to the cessation of smoking," Journal of Consulting and Clinical Psychology 56, 4 (1988), 520--528.Google ScholarGoogle ScholarCross RefCross Ref
  17. }}Siegel, S.R., Haddock, B.L., Dubois, A.M. and Wilkin, L.D., "Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students," International Journal of Exercise Science 2, 3 (2009), 165--174.Google ScholarGoogle Scholar
  18. }}Spencer, L., Wharton, C., Moyle, S. and Adams, T., "The transtheoretical model as applied to dietary behaviour and outcomes," Nutrition Research Reviews 20, 01 (2007), 46--73.Google ScholarGoogle ScholarCross RefCross Ref
  19. }}Thomas, R., Cahill, J. and Santilli, L., "Using an Interactive Computer Game to Increase Skill and Self-Efficacy Regarding Safer Sex Negotiation: Field Test Results " Health Education & Behavior 24, 1 (1997), 71--86.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Let's play!: mobile health games for adults

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UbiComp '10: Proceedings of the 12th ACM international conference on Ubiquitous computing
      September 2010
      366 pages
      ISBN:9781605588438
      DOI:10.1145/1864349

      Copyright © 2010 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 September 2010

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      UbiComp '10 Paper Acceptance Rate39of202submissions,19%Overall Acceptance Rate764of2,912submissions,26%

      Upcoming Conference

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader