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A software pipeline for 3D animation generation using mocap data and commercial shape models

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Published:05 July 2010Publication History

ABSTRACT

We propose a software pipeline to generate 3D animations by using the motion capture (mocap) data and human shape models. The proposed pipeline integrates two animation software tools, Maya and MotionBuilder in one flow. Specifically, we address the issue of skeleton incompatibility among the mocap data, shape models, and animation software. Our objective is to generate both realistic and accurate motion-specific animation sequences. Our method is tested by three mocap data sets of various motion types and five commercial human shape models, and it demonstrates better visual realisticness and kinematic accuracy when compared with three other animation generation methods.

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          cover image ACM Conferences
          CIVR '10: Proceedings of the ACM International Conference on Image and Video Retrieval
          July 2010
          492 pages
          ISBN:9781450301176
          DOI:10.1145/1816041

          Copyright © 2010 ACM

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          Publication History

          • Published: 5 July 2010

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