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Efficiency of interactive terrain visualization with a PC-cluster

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Published:09 September 2007Publication History

ABSTRACT

The paper presents final results of the project aimed at interactive visualisation of a terrain based on real spatial data, which was one of the tasks of the CLUSTERIX project. Practical aspects of various performance issues are addressed in particular to verify adequacy of using PC-clusters in graphical applications.

References

  1. Hoppe, H.: Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering. research.microsoft.com/hoppe/svdlod.pdfGoogle ScholarGoogle Scholar
  2. Lebiedz, J., Mieloszyk, K.: Real Terrain Visualisation on the Basis of GIS Data. In: Bolc, L., Michalewicz, Z., Nishida, T. (eds.) IMTCI 2004. LNCS (LNAI), vol. 3490, pp. 40-49. Springer, Heidelberg (2005). Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Lebiedz, J., Mieloszyk, K., Wiszniewski, B.: Real Terrain Visualisation with a Distributed PC-Cluster. In: Wyrzykowski, R., Dongarra, J., Meyer, N., Wasniewski, J. (eds.) PPAM 2005. LNCS, vol. 3911, pp. 349-356. Springer, Heidelberg (2006). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Duchaineau, M., Wolinsky, M., Sigeti, D.E., Miller, M.C.: Aldrich Ch., and Mineev-Weinstein M.B. ROAMing Terrain: Real-time Optimally Adapting Meshes, http://www.llnl.gov/graphics/ROAMGoogle ScholarGoogle Scholar
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  • Published in

    cover image Guide Proceedings
    PPAM'07: Proceedings of the 7th international conference on Parallel processing and applied mathematics
    September 2007
    1413 pages
    ISBN:3540681051
    • Editors:
    • Roman Wyrzykowski,
    • Konrad Karczewski,
    • Jack Dongarra,
    • Jerzy Wasniewski

    Publisher

    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    • Published: 9 September 2007

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