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Scalable game design and the development of a checklist for getting computational thinking into public schools

Published:10 March 2010Publication History

ABSTRACT

Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. Over a number of years, we have explored how to achieve a functional balance by creating a curriculum that combines increasingly complex game designs, computational thinking patterns and authoring tools. Scalable Game Design is a research project exploring new strategies of how to scale up from after school and summer programs into required curriculum of public schools through game design approaches. The project includes inner city schools, remote rural areas and Native American communities. A requirement checklist of computational thinking tools regarding curriculum, teacher training, standards and authoring tools has been developed and is being tested with thousands of students.

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    • Published in

      cover image ACM Conferences
      SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science education
      March 2010
      618 pages
      ISBN:9781450300063
      DOI:10.1145/1734263

      Copyright © 2010 ACM

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      • Published: 10 March 2010

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