ABSTRACT
Preschoolers' categorization differs from adults'; therefore it is beneficial to involve them in the design process to create appropriate information architecture for this age group. In this paper, we describe three card sorting activities conducted with a total of fifty six preschool children in five nurseries. We conclude that a closed card sorting task can be combined with a match-to-sample activity to offer insight into children's categorization knowledge, contributing significantly to the design of technology for young children.
- Deak, G. O., Pick, A. D. and Ray, S. D. Matching and Naming Objects by Shape or Function: Age and Context Effects in Preschool Children. Developmental Psychology, 38 (4). 503--518.Google Scholar
- Druin, A., Bederson, B. B., Boltman, A., Miura, A., Knotts-Callaham, D. and Plat, M. Children as our Technology Design Partners. in Druin, A. ed. The Design of Children's Technology, Morgan Kaufmann Publishers, San Francisco, 1999, 51--72. Google ScholarDigital Library
- Goswami, U. Cognition in Children. Psychology Press Ltd, Hove, 1998.Google Scholar
- Hanna, L., Risden, K., Czerwinski, M. and Alexander, K. J. The Role of Usability Research in Designing Children's Computer Products. in Druin, A. ed. The Design of Children's Technology, Morgan Kaufmann Publishers, San Francisco, 1999. Google ScholarDigital Library
- Hudson, W. Playing your cards right: getting the most from card sorting for navigation design, ACM, 2005, 56--58.Google Scholar
- Kloo, D., Perner, J., Kerschhuber, A., Dabernig, S. and Aichhorn, M. Sorting between dimensions: Conditions of cognitive flexibility in preschoolers. Journal of Experimental Child Psychology, doi:10.1016 (j.jecp.2007.12.003).Google Scholar
- Lyman, M. and Lewandowski, G. Genetic programming for association rules on card sorting data Proceedings of the 2005 conference on Genetic and evolutionary computation, ACM, Washington DC, USA, 2005. Google ScholarDigital Library
- Mervis, C. B. and Pani, J. R. Acquisition of Basic Object Categories. Cognitive Psychology, 12. 496--522.Google Scholar
- Murray, G. C. and Reuter, K. Children's acquisition of categories and the implications for research in the development of classification schemes Annual Meeting of the American Society for Information Science & Technology, 2005.Google Scholar
- Nguyen, S. P. and Murphy, G. L. An Apple is More Than Just a fruit: Cross-Classification in Children's Concepts. Child Development, 74 (6). 1783--1806.Google Scholar
- Nielsen, J. Card Sorting to Discover the Users' Model of the Information Space, 1995.Google Scholar
- Scaife, M., Rogers, Y., Aldrich, F. and Davies, M. Designing for or designing with? Informant design for interactive learning environments Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press, Atlanta, Georgia, United States, 1997. Google ScholarDigital Library
- Smith, L. Emerging Ideas about Categories in Gershkoff-Stowe, L. and Rakison, D. H. eds. Building Object Categories in Developmental Time, Lawrence Erlbaum Associates, London, 2005, 159--170.Google Scholar
- Sung, Y.-T., Chang, K.-E. and Lee, M.-D. Designing multimedia games for young children's taxonomic concept development Computers & Education, 2008, 1037--1051. Google ScholarDigital Library
Index Terms
- Card sorting activities with preschool children
Recommendations
Predicting preschool children’s digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors
AbstractPrevious research about children’s digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children’s development is plentiful, there is little ...
Evaluation of preschool children's fantasy play in the tabletop environment
OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction ConferenceThis paper presents the experience and findings of a user study investigating preschool children's fantasy play. Ten same-sex dyads of children (aged 3 and 4) were observed playing with the physical farm toys and the virtual farm set implementation on a ...
Mobile device use among preschool-aged children in Greece
AbstractIn the last decade, interactive touchscreen devices have become ubiquitous in young children, and toddlers first experience touchscreen technology before two. Although parents have a vital role in developing the home environment as a stimulus for ...
Comments