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THE WAY I SEE IT

The transmedia design challenge: technology that is pleasurable and satisfying

Published:01 January 2010Publication History
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References

  1. Jenkins, H. "Transmedia Storytelling: Moving Characters From Books to Films to Video Games Can Make Them Stronger and More Compelling." Technology Review (2003); http://www.technologyreview.com/Biotech/13052/Google ScholarGoogle Scholar
  2. Jenkins, H. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.Google ScholarGoogle Scholar
  3. Kolko, J. "On Creation and Consumption." interactions 16, no. 5: 2009, 80. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. THE WAY I SEE IT

    The transmedia design challenge: technology that is pleasurable and satisfying

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        • Published in

          cover image Interactions
          Interactions  Volume 17, Issue 1
          Tangible Interaction = Form + Computing
          January + February 2010
          75 pages
          ISSN:1072-5520
          EISSN:1558-3449
          DOI:10.1145/1649475
          Issue’s Table of Contents

          Copyright © 2010 ACM

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          New York, NY, United States

          Publication History

          • Published: 1 January 2010

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