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FEATURE

Time, temporality, and interaction

Published:01 July 2009Publication History
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References

  1. Fricke, D. "Frippertronics." Synapse Magazine 3, no. 2 (1979): 24.Google ScholarGoogle Scholar
  2. Jones, J.C. Design Methods, second edition. New York: John Wiley and Sons, 1992.Google ScholarGoogle Scholar
  3. Hallnäs, L., and J. Redström. "Slow Technology---Designing for Reflection, Personal and Ubiquitous." Computing 5 no. 3 (2001). Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Lim, Y. et al. "Interaction Gestalt and the Design of Aesthetic Interactions." Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces (2007): 239--254. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Djajadiningrat, T., S. Wensveen, and J. Frens. "Tangible Products: Redressing the Balance Between Appearance and Action." Personal and Ubiquitous Computing 8, no. 5 (2004). Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. See Seow, S.C. Designing and Engineering Time, Boston: Addison Wesley Professional, 2008. for a full HCI-approach on the topic. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. FEATURE

    Time, temporality, and interaction

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    • Published in

      cover image Interactions
      Interactions  Volume 16, Issue 4
      The Waste Manifesto
      July + August 2009
      74 pages
      ISSN:1072-5520
      EISSN:1558-3449
      DOI:10.1145/1551986
      Issue’s Table of Contents

      Copyright © 2009 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 July 2009

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