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A museum mobile game for children using QR-codes

Published:03 June 2009Publication History

ABSTRACT

We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the "materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results.

References

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        cover image ACM Other conferences
        IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
        June 2009
        347 pages
        ISBN:9781605583952
        DOI:10.1145/1551788

        Copyright © 2009 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 3 June 2009

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        Overall Acceptance Rate172of578submissions,30%

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