ABSTRACT
Live media production -- the presentation of audio-visual content at events such as conferences and concerts -- is a high intensity task where a small production team must interact with an amalgamation of separate hardware tools to transform and direct a variety of media sources to outputs such as large screens, preview monitors, and web-casts. We present Media Crate, a tangible tabletop interface crafted in response to the key actions and needs of live media producers. Using tangibles, previously complex and ambiguous actions can now become collaborative and easy to learn, whilst providing expressive features not present in traditional interfaces. In this paper we give a description of the Media Crate's interface, discuss how knowledge and experience of live media production impacts on the design, and finally present the results of an initial deployment of the system at a live event.
- R. Bencina, M. Kaltenbrunner, and S. Jordá. Improved topological fiducial tracking in the reactivision system. In Proc. CVPR '05, page 99, Washington, DC, USA, 2005. IEEE Computer Society. Google ScholarDigital Library
- S. Brave, H. Ishii, and A. Dahley. Tangible interfaces for remote collaboration and communication. In Proc. CSCW '98, pages 169--178, New York, NY, USA, 1998. ACM. Google ScholarDigital Library
- B. Buxton. Two-Handed Input in Human-Computer Interaction. 2008.Google Scholar
- J. E. Driskell. Does stress lead to a loss of team perspective? In Group Dynamics: Theory, Research, and Practice 1999, Vol. 3, No. 4, 291--302, pages 291--302, 1999.Google Scholar
- Edirol v4 by roland, July 2008. http://www.edirol.com/.Google Scholar
- B. Hartmann, M. R. Morris, and A. Cassanego. Reducing clutter on tabletop groupware systems with tangible drawers. In Proc. UbiComp, 2006.Google Scholar
- E. Hornecker. Understanding the benefits of graspable interfaces for cooperative use. In Proc. 5th International Conference on the Design of Cooperative Systems, pages 71--87, 2002.Google Scholar
- S. Jordá, M. Kaltenbrunner, G. Geiger, and R. Bencina. The reactable*. In Proc. ICMC 2005, 2005.Google Scholar
- M. Kaltenbrunner, T. Bovermann, R. Bencina, and E. Costanza. Tuio - a protocol for table based tangible user interfaces. In Proc. GW 2005, 2005.Google Scholar
- M. Kaltenbrunner, S. O'Modhrain, and E. Costanza. Object design considerations for tangible musical interfaces. In Proc. COST287-ConGAS, Leeds, UK, 2004.Google Scholar
- R. Kruger, S. Carpendale, S. D. Scott, and S. Greenberg. How people use orientation on tables: comprehension, coordination and communication. In Proc. GROUP '03, pages 369--378, New York, NY, USA, 2003. ACM. Google ScholarDigital Library
- M. Lew. Live cinema: designing an instrument for cinema editing as a live performance. In Proc. NIME '04, pages 144--149, Singapore, Singapore, 2004. National University of Singapore. Google ScholarDigital Library
- M. R. Morris, K. Ryall, C. Shen, C. Forlines, and F. Vernier. Beyond "social protocols": multi-user coordination policies for co-located groupware. In Proc. CSCW '04, pages 262--265, New York, NY, USA, 2004. ACM. Google ScholarDigital Library
- Mediashout, July 2008. http://www.mediashout.com/.Google Scholar
- J. Richards. 32kg: performance systems for a post-digital age. In Proc. NIME '06, pages 283--287, Paris, France, France, 2006. IRCAM --- Centre Pompidou. Google ScholarDigital Library
- M. Ringel, K. Ryall, C. Shen, C. Forlines, and F. Vernier. Release, relocate, reorient, resize: fluid techniques for document sharing on multi-user interactive tables. In Proc. CHI '04, pages 1441--1444, New York, NY, USA, 2004. ACM. Google ScholarDigital Library
- S. D. Scott, M. Sheelagh, T. Carpendale, and K. M. Inkpen. Territoriality in collaborative tabletop workspaces. In Proc. CSCW '04, pages 294--303, New York, NY, USA, 2004. ACM. Google ScholarDigital Library
- C. Shen, K. Everitt, and K. Ryall. Ubitable: Impromptu face-to-face collaboration on horizontal interactive surfaces. In Proc. UbiComp, New York, NY, USA, 2003. ACM.Google ScholarCross Ref
- A. Tang, M. Tory, B. Po, P. Neumann, and S. Carpendale. Collaborative coupling over tabletop displays. In Proc. CHI '06, pages 1181--1190, New York, NY, USA, 2006. ACM. Google ScholarDigital Library
- B. Ullmer, H. Ishii, and D. Glas. mediablocks: physical containers, transports, and controls for online media. In Proc. SIGGRAPH '98, pages 379--386, New York, NY, USA, 1998. ACM. Google ScholarDigital Library
Index Terms
- Media Crate: tangible live media production interface
Recommendations
Interactive TV narratives: Opportunities, progress, and challenges
This article is motivated by the question whether television should do more than simply offer interactive services alongside (and separately from) traditional linear programs, in the context of its dominance being seriously challenged and threatened by ...
Bowl: token-based media for children
DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences'Bowl' is a simple token-based media player designed as a self-contained interface for children between 2--4. The project focuses on the use of tangible interfaces for handling media in relevant physical and social contexts - in this case the home ...
The value of a shared experience: Relationships between co-experience and identification with other audiences and audience engagement behaviors on social media
AbstractWith the popularity of social media, media organizations and scholars have turned their attention to audience engagement. Based on an analysis of survey data from audiences who consumed Korean content in Singapore (N = 934), this study examined ...
Highlights- Different subconstructs of co-experience were positively connected with distinct types of audience engagement behaviors.
- The findings demonstrate the importance of identification with other audiences in all types of audience engagement ...
Comments