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Kurio: a museum guide for families

Published:16 February 2009Publication History

ABSTRACT

We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.

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  • Published in

    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664

    Copyright © 2009 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 16 February 2009

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