ABSTRACT
Most work in visual augmented reality (AR) employs predefined markers or models that simplify the algorithms needed for sensor positioning and augmentation but at the cost of imposing restrictions on the areas of operation and on interactivity. This paper presents a simple game in which an AR agent has to navigate using real planar surfaces on objects that are dynamically added to an unprepared environment. An extended Kalman filter (EKF) simultaneous localisation and mapping (SLAM) framework with automatic plane discovery is used to enable the player to interactively build a structured map of the game environment using a single, agile camera. By using SLAM, we are able to achieve real-time interactivity and maintain rigorous estimates of the system's uncertainty, which enables the effects of high quality estimates to be propagated to other features (points and planes) even if they are outside the camera's current field of view.
- OGRE graphics engine, www.ogre3d.org.Google Scholar
- T. Bailey and H. Durrant-Whyte. Simultaneous localisation and mapping (SLAM): Part I - The essential algorithms. IEEE Robotics and Automation Magazine, 13(2), June 2006.Google Scholar
- T. Bailey and H. Durrant-Whyte. Simultaneous localisation and mapping (SLAM): Part II - State of the art. IEEE Robotics and Automation Magazine, 13(3), Sept. 2006.Google Scholar
- Y. Bar-Shalom, T. Kirubarajan, and X.-R. Li. Estimation with Applications to Tracking and Navigation. 2002. Google ScholarDigital Library
- I. Barakonyi, M. Weilguny, T. Psik, and D. Schmalstieg. Monkey-Bridge: autonomous agents in augmented reality games. In ACM SIGCHI Int. Conf. on Advances in Computer Entertainment Technology , 2005. Google ScholarDigital Library
- R. Castle, D. Gawley, G. Klein, and D. Murray. Video-rate recognition and localization for wearable cameras. In British Machine Vision Conf., 2007.Google ScholarCross Ref
- D. Chekhlov, M. Pupilli, W. Mayol-Cuevas, and A. Calway. Real-time and robust monocular slam using predictive multi-resolution descriptors. In Int. Symp. on Visual Computing, 2006.Google ScholarDigital Library
- J. Civera, A. Davison, and J. Montiel. Inverse depth to depth conversion for monocular SLAM. In Int. Conf. Robotics and Automation, 2007.Google ScholarCross Ref
- A. Davison, W. Mayol, and D. Murray. Real-time localisation and mapping with wearable active vision. In Int. Symp. on Mixed and Augmented Reality, 2003. Google ScholarDigital Library
- A. J. Davison, I. Reid, N. Molton, and O. Stasse. MonoSLAM: Real-time single camera SLAM. IEEE Trans. PAMI, 29(6), 2007. Google ScholarDigital Library
- M. Fischler and R. Bolles. Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography. Comm. of the ACM, 24(6):381-395, 1981. Google ScholarDigital Library
- A. Gee, D. Chekhlov, W. Mayol, and A. Calway. Discovering planes and collapsing the state space in visual slam. In British Machine Vision Conf., 2007.Google ScholarCross Ref
- A. Henrysson, M. Billinghurst, and M. Ollila. Face to face collaborative AR on mobile phones. In Int. Symp. on Mixed and Augmented Reality, 2005. Google ScholarDigital Library
- J. Montiel, J. Civera, and A. Davison. Unified inverse depth parametrization for monocular SLAM. In Robotics: Science and Systems Conf., 2006.Google ScholarCross Ref
- E. Rosten and T. Drummond. Machine learning for high-speed corner detection. In European Conf on Computer Vision, 2006. Google ScholarDigital Library
- G. Simon. Automatic online walls detection for immediate use in AR tasks. In Int. Symp. on Mixed and Augmented Reality, 2006. Google ScholarDigital Library
- Ninja on a Plane: Automatic Discovery of Physical Planes for Augmented Reality Using Visual SLAM
Recommendations
A haptic device based on an approximate plane
SA '13: SIGGRAPH Asia 2013 PostersIn recent years, research of haptic interface has been attracting attentions of researchers. By using haptic devices, people can easily handle 3D objects. Therefore, it is expected to be used for applications such as simulation in medical fields or ...
Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyForce feedback is said to be the next frontier in virtual reality (VR). Recently, with consumers pushing forward with untethered VR, researchers turned away from solutions based on bulky hardware (e.g., exoskeletons and robotic arms) and started ...
Comments