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Augmented duality: overlapping a metaverse with the real world

Published:03 December 2008Publication History

ABSTRACT

The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create varied possibilities for people and avatars to have presence in each others worlds.

We argue that these multiform contacts and overlaps between multiple points in the real world and an extensive and distinct metaverse constitute a new class of augmented reality interaction. Such a system of multiple parallel social existences may point to a mass social networking phenomenon built on the overlapping of a metaverse with the real world which we call Augmented Duality.

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  1. Augmented duality: overlapping a metaverse with the real world

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    • Published in

      cover image ACM Conferences
      ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
      December 2008
      427 pages
      ISBN:9781605583938
      DOI:10.1145/1501750
      • General Chairs:
      • Masa Inakage,
      • Adrian David Cheok

      Copyright © 2008 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 December 2008

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