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The art of game-mastering pervasive games

Published:03 December 2008Publication History

ABSTRACT

Pervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.

In this article we discuss some of the core issues for pervasive game mastering based on two example games. The first game was a long duration pervasive larp, where the core game activity was role-play. The second game is a pervasive game which relies extensively on technology installations, and where game mastering is used to create a coherent experience mixing technology-mediated gaming with live role-play events. Based on these rather different games we outline the core issues and methods available for pervasive game mastering.

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        • Published in

          cover image ACM Conferences
          ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
          December 2008
          427 pages
          ISBN:9781605583938
          DOI:10.1145/1501750
          • General Chairs:
          • Masa Inakage,
          • Adrian David Cheok

          Copyright © 2008 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 3 December 2008

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