skip to main content
10.1145/1462027.1462030acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
research-article

Evoking gesture in interactive art

Authors Info & Claims
Published:31 October 2008Publication History

ABSTRACT

In this paper, we describe an interactive artwork that uses large body gestures as its primary interactive mode. The artist intends the work to provoke active reflection in the audience by way of gesture and content. The technology is not the focus, rather the aim is to provoke memory, to elicit feelings of connective human experiences in a required-to-participate audience. We find the work provokes a diverse and contradictory set of responses. The methods used to understand this include qualitative methods common to evaluating interactive art works, as well as in-depth discussions with the artist herself. This paper is relevant to the Human--Centered Computing track because in all stages of the design of the work--as well as the evaluation--the focus is on the human aspect; the computing is designed to enable all-too-human responses.

References

  1. Barthes, R., 1977, Image-Music-Text. Noonday, New York.Google ScholarGoogle Scholar
  2. Berleant, A., 1991, Art and engagement. Temple University Press, Philadelphia.Google ScholarGoogle Scholar
  3. Darken, R. P. and Sibert, J. L., 1996. Wayfinding strategies and behaviours in large virtual worlds. in Proceedings of the CHI'96 Conference on Human factors in computing systems: common ground, ACM Press, Vancouver, Canada, 142--149. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Flemmert Jensen, A., 2002. Time for Playful Learning? -- A cross-cultural study of parental values and attitudes towards children's time for play, Lego learning institute, Denmark.Google ScholarGoogle Scholar
  5. Gaver, B., 2007, Cultural commentators: Non-native interpretations as resources for polyphonic assessment. International Journal of Human-Computer Studies, 65. 292--305. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Gaver, B., Dunne, T. and Pacenti, E., 1999, Cultural probes. Interactions, 6 (1). 21--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Gaver, B., Sengers, P., Kerridge, T., Kaye, J. and Bowers, J., 2007. Enhancing ubiquitous computing with user interpretation: Field testing the home health horoscope. in Proceedings of Human Factors in Computing Systems -- CHI 2007, ACM Press, San Jose, CA, 537--546. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Haaslahti, H. and Heikkilä, S., 2007. Space of two categories, interactive installation with shadow projection. in Proceedings of the 15th international conference on Multimedia, ACM Press, Augsburg, Germany, 373--374. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Hornecker, E. and Stifter, M., 2006. Learning from interactive museum installations about interaction design for public settings. in Kjeldskov, J. and Paay, J. eds. Proceedings of OzCHI 2006: design: activities, artefacts and environments, CHISIG, Sydney, Australia, 135--142. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Hughes, J. A., King, V., Rodden, T. and Andersen, H., 1994. Moving out from the control room: ethnography in system design. in Furuta, R. and Neuwirth, C. eds. Proceedings of the ACM 1994 Conference on Computer Supported Cooperative Work -- CSCW'94, ACM Press, Chapel Hill, NC, 429--439. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Jordan, B., 1996. Ethnographic workplace studies and computer supported cooperative work. in Shapiro, D., Tauber, M.J. and Traunmuller, R. eds. The Design of Computer Supported Cooperative Work and Groupware Systems, Elsevier, Amsterdam, 17--42.Google ScholarGoogle Scholar
  12. Kaye, J. J., Boehner, K., Laaksolahti, J. and Ståhl, A., 2007. Evaluating experience-focused HCI. in Proceedings of the CHI 2007 Conference, Extended Abstracts, ACM Press, San Jose, CA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Levinas, E., 2005. Meaning and sense. in Cahoone, L. E. ed. From Modernism to Postmodernism: An Anthology, Blackwell, London, 521--539.Google ScholarGoogle Scholar
  14. Milgram, P. and Kishino, F., 1994, A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D (12). 1321--1329.Google ScholarGoogle Scholar
  15. Morrison, A., Mitchell, P., and Brereton, M., 2007. The lens of ludic engagement: Evaluating participation in interactive art installations. in Proceedings of the 15th international conference on Multimedia, ACM Press, Augsburg, Germany, 509--512. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Norman, D., 2004, Emotional Design: Why we love (or Hate) Everyday Things. Basic Books, New York.Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Seitz, J. A., 2000, The bodily basis of thought. New Ideas in Psychology: An International Journal of Innovative Theory in Psychology, 18 (1). 23--40.Google ScholarGoogle Scholar
  18. Sengers, P. and Gaver, B., 2006. Staying open to interpretation: Engaging multiple meanings in design and evaluation. in Proceedings of the Conference on Designing Interactive Systems: DIS 2006, ACM Press, University Park, PA, 99--108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Sha, X. W., 2002, Resistance is futile: gesture and agency in the field of responsive media. Configurations, 10 (3). 439--472.Google ScholarGoogle ScholarCross RefCross Ref
  20. Sontag, S., 1990. Spiritual style in the films of Robert Bresson. in Against Interpretation, Doubleday, Toronto, 177--195.Google ScholarGoogle Scholar
  21. van Beers, R. J., Wolpert, D. M. and Haggard, P., 2002, When feeling is more important than seeing in sensorimotor adaptation. Current Biology, 12 (10). 834--83Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Evoking gesture in interactive art

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        HCC '08: Proceedings of the 3rd ACM international workshop on Human-centered computing
        October 2008
        84 pages
        ISBN:9781605583204
        DOI:10.1145/1462027

        Copyright © 2008 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 October 2008

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        Overall Acceptance Rate48of81submissions,59%

        Upcoming Conference

        MM '24
        MM '24: The 32nd ACM International Conference on Multimedia
        October 28 - November 1, 2024
        Melbourne , VIC , Australia

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader