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Seriously fun: exploring how to combine promoting health awareness and engaging gameplay

Published:07 October 2008Publication History

ABSTRACT

Combining engaging gameplay and educational aspects promoting health awareness gives an interesting challenge to game designers. This case study explores adolescents' (aged 13--16) technology usage, gaming habits and gaming motivations, as well as the elements affecting the user experience in serious games. Findings emphasize the importance of social aspects in gaming in form of presence of friends while gaming, or in offline or online multiplayer gaming. According to the findings games should offer challenges matching the player's competence and enable improvement, advancement and developing skills. Modifying characters, exploring the game world and physical activity were also important. The causes and consequences of selections in game and their relation to real-life were wished to be shown clearly in games. Design implications for designing games that promote health awareness are presented.

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    • Published in

      cover image ACM Conferences
      MindTrek '08: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
      October 2008
      221 pages
      ISBN:9781605581972
      DOI:10.1145/1457199

      Copyright © 2008 ACM

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      New York, NY, United States

      Publication History

      • Published: 7 October 2008

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