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Experience-scapes

Published:05 April 2008Publication History

ABSTRACT

Experience-scapes systems enable scripted sequences of media events (acoustic, visual, and haptic) to be triggered based on time and/or sensed activity. These systems use event-based schedulers and sensors in physical environments to detect and respond to individual and group activity. They are designed to motivate, sustain, and augment a wide variety of human behaviors. Ongoing user testing is geared toward understanding how these systems can be used to better understand, encourage, and organize personal and group activities. A primary goal of experience-scapes research is to leverage increasingly available ubiquitous and physical computing platforms to enhance personal and group self-awareness and self-efficacy. Through user testing and refinement, experience-scape systems are becoming readily deployable, interactive, smart environments that empower people to reflect on their everyday activities.

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Index Terms

  1. Experience-scapes

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    • Published in

      cover image ACM Conferences
      CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
      April 2008
      2035 pages
      ISBN:9781605580128
      DOI:10.1145/1358628

      Copyright © 2008 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 April 2008

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      Overall Acceptance Rate5,779of22,566submissions,26%

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