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Using comics to communicate qualitative user research findings

Published:05 April 2008Publication History

ABSTRACT

This paper is a case study of how exploratory, qualitative interview findings were communicated to product teams through the visual design language of comics.

References

  1. Cheng, K., Jao, J. Communicating Concepts through Comics. In Proceedings of the 7th Information Architecture Summit (2006).Google ScholarGoogle Scholar
  2. McCloud, S. Understanding Comics. HarperPerennial, New York, NY, USA, 1994.Google ScholarGoogle Scholar
  3. Moraveji, N., Li, J., Ding, J., O'Kelley, P., Woolf, S. Comicboarding: Using Comics as Proxies for Participatory Design with Children. In Proc. CHI 2007, ACM Press (2007), 1371--1374. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Sedaca, R., Comics: Not Just For Laughs!, 2007. Web: http://www.boxesandarrows.com/view/comics-not-just-forGoogle ScholarGoogle Scholar

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  1. Using comics to communicate qualitative user research findings

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      • Published in

        cover image ACM Conferences
        CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
        April 2008
        2035 pages
        ISBN:9781605580128
        DOI:10.1145/1358628

        Copyright © 2008 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 April 2008

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