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The game of life: an outreach model for high school students with disabilities

Published:12 March 2008Publication History
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Abstract

In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, students with no prior programming experience can create interesting behaviors within thirty minutes. The special session leaders have successfully used this approach for thirteen years in a one-week summer workshop for disabled high school students. The SIGCSE special session will include an introduction to the framework and keys to its success as an outreach activity, followed by participants solving, programming, and proposing specific problems. Attendees will be equipped to guide Game of Life outreach activities at their own outreach events.

References

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  1. The game of life: an outreach model for high school students with disabilities

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    • Published in

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 40, Issue 1
      SIGCSE 08
      March 2008
      549 pages
      ISSN:0097-8418
      DOI:10.1145/1352322
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education
        March 2008
        606 pages
        ISBN:9781595937995
        DOI:10.1145/1352135

      Copyright © 2008 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 March 2008

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