skip to main content
article
Free Access

Creativity support tools: accelerating discovery and innovation

Published:01 December 2007Publication History
Skip Abstract Section

Abstract

How can designers of programming interfaces, interactive tools, and rich social environments enable more people to be more creative more often?

References

  1. Basili, V.R., Shull, F., and Lanubile, F. Building knowledge through families of experiments. IEEE Trans. Software Engineering 25, 4 (Apr. 1999), 456--473. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention. HarperCollins, New York, 1996.Google ScholarGoogle Scholar
  3. Fjermestad, J. and Hiltz S.R. Group support systems: A descriptive evaluation of case and field studies. Journal of Management Information Systems 17, 3 (Mar. 2000), 113--157. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Hewett, T. Informing the design of computer-based environments to support creativity. International Journal of Human-Computer Studies 63, 4--5, Special Issue on Computer Support for Creativity, E. Edmonds and L. Candy, Eds., (2005), 383--409. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Myers B.A., Hudson, S.E., and Pausch, R. Past, present and future of user interface software tools. ACM Transactions on Computer Human Interaction 7, 1 (Mar. 2000), 3--28. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. National Academy of Sciences. Beyond Productivity: Information Technology, Innovation and Creativity. NAS Press, Washington, D.C., 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. National Science Foundation. Investing in America's Future: Strategic Plan 2006--2011. Arlington, VA, 2006.Google ScholarGoogle Scholar
  8. Shneiderman, B. Leonardo's Laptop: Human Needs and the New Computing Technologies. MIT Press, Cambridge, MA, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Shneiderman, B. et al. Creativity support tools: Report from a U.S. National Science Foundation sponsored workshop. International Journal of Human--Computer Interaction 20, 2 (2006), 61--77; www.cs.umd.edu/hcil/CST.Google ScholarGoogle ScholarCross RefCross Ref
  10. Shneiderman, B. and Plaisant, C. Strategies for evaluating information visualization tools: Multi-dimensional in-depth long-term case studies. In Proceedings of Beyond Time and Errors: Novel Evaluation Methods for Information Visualization, Workshop of the Advanced Visual Interfaces Conference (2006); http://portal.acm.org/citation.cfm?id=1168149.1168158. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Sternberg, R., Ed. Handbook of Creativity. Cambridge University Press, Cambridge, U.K., 1999.Google ScholarGoogle Scholar
  12. Terry, M., Mynatt, E.D., Nakakoji, K., and Yamamoto, Y. Variation in element and action: Supporting simultaneous development of alternative solutions. In Proceedings of CHI 2004 Conference on Human Factors in Computing Systems, ACM Press, New York (2004), 711--718. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Arias, E.G. et al. Transcending the individual human mind---Creating shared understanding through collaborative design. ACM Transactions on Computer Human-Interaction 7, 1 (2000), 84--113. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Benkler, Y. The Wealth of Networks: How Social Production Transforms Markets and Freedom. Yale University Press, New Haven, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Candy, L. and Edmonds, E.A. Explorations in Art and Technology. Springer-Verlag, London, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Csikszentmihalyi, M. Creativity---Flow and the Psychology of Discovery and Invention. HarperCollins Publishers, New York, NY, 1996.Google ScholarGoogle Scholar
  17. Fischer, G. Distances and diversity: Sources for social creativity. In Proceedings of Creativity and Cognition, (London, April 2005), 128--136. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Florida, R. The Rise of the Creative Class and How It's Transforming Work, Leisure, Community and Everyday Life. Basic Books, New York, NY, 2002.Google ScholarGoogle Scholar
  19. Giaccardi, E. and Fischer, G. Creativity and Evolution: A Metadesign Perspective. Digital Creativity, (forthcoming).Google ScholarGoogle Scholar
  20. Kouzes, R.T., Myers, J.D., and Wulf, W.A. Collaboratories: Doing science on the Internet. IEEE Computer 29, 8 (1996), 40--46. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. National Research Council. Beyond Productivity: Information Technology, Innovation, and Creativity. National Academy Press, Washington, D.C., 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Brooks, F. The computer scientist as toolsmith II. Commun. ACM 39, 3 (Mar. 1996), 61--68. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Candy, L. and Edmonds, E.A. Explorations in Art and Technology. Springer-Verlag, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Cycling 74. Tools for new media; www.cycling74.com/.Google ScholarGoogle Scholar
  25. Denning, P.J. Great principles of computing, Commun. ACM 46, 11 (Nov. 2003), 15--20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Edmonds, E.A. et al. Developing interactive art using visual programming. In C. Stephanis and J. Jacko, Eds., Proceedings of Human-Computer Interaction 2003. Lawrence Erlbaum, London, 2003, 1183--1187.Google ScholarGoogle Scholar
  27. Fishwick, P. An introduction to aesthetic computing. Aesthetic Computing. The MIT Press, Cambridge, MA, 2006, 3--27.Google ScholarGoogle Scholar
  28. Johnston, A. and Marks, B. Partial reflections. Leonardo Transactions 40, 5 (Oct. 2007), 510--511.Google ScholarGoogle Scholar
  29. Löwgren, J. Articulating the use qualities of digital designs. In P. Fishwick, Ed., Aesthetic Computing. The MIT Press, Cambridge, MA, 2006, 383--404.Google ScholarGoogle Scholar
  30. Lyon, E. Dartmouth symposium on the future of computer music software: A panel discussion. Computer Music Journal 26, 4 (Apr. 2002), 13--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Reas, C. and Fry, B. Processing: A Programming Handbook for Visual Designers and Artists. The MIT Press, Cambridge, MA, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Shneiderman, B. Promoting universal usability with multi-layer interface design. In Proceedings of the Conference on Universal Usability (CUU'03), ACM Press, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Creativity support tools: accelerating discovery and innovation

      Recommendations

      Reviews

      David Thomas Barnard

      Creative genius, like any other type of greatness in humans, is rare and has always been considered so. But the ability to discover or make something new—creativity—and to apply that novelty—innovation—is now assumed to be widely accessible and teachable. Software tools to support these activities are increasingly important, and this article draws from Shneiderman’s wide experience in order to review theoretical frameworks for creativity and to suggest some approaches to research for developers of the needed tools. Shneiderman identifies three schools of thought regarding creativity: structuralists, who emphasize method and process; inspirationalists, who emphasize stepping out of traditional approaches to seek the moment of creative inspiration laterally; and situationalists, who emphasize the importance of relationships and interaction. Each of these perspectives can and should influence the development of software tools to support creativity and innovation. There can be standard patterns of work and support for following the patterns, but these can be augmented by the inclusion of more serendipitous techniques and by components that facilitate interaction with collaborators. These considerations result in a set of proposed design principles for creativity support tools: support exploratory research; enable collaboration; provide rich history keeping; and design with low thresholds, high ceilings, and wide walls (that is, make tools easily accessible to beginners, but with capabilities for experts, possibly through several layers of complexity and power). The article is augmented with two lengthy sidebars by other authors that elaborate on the ideas by addressing “sustaining social creativity” and “new media arts and the future of technologies.” This article, which is easily accessible to a wide audience, is a stimulating and encouraging perspective on the development of an important category of applications. There is an extensive reading list of 32 items, including the references in the sidebars, for those who wish to learn more about ongoing research activities. Online Computing Reviews Service

      Access critical reviews of Computing literature here

      Become a reviewer for Computing Reviews.

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      • Published in

        cover image Communications of the ACM
        Communications of the ACM  Volume 50, Issue 12
        December 2007
        92 pages
        ISSN:0001-0782
        EISSN:1557-7317
        DOI:10.1145/1323688
        Issue’s Table of Contents

        Copyright © 2007 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 December 2007

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • article

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format .

      View HTML Format