skip to main content
10.1145/1315184.1315224acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
Article

Tour generation for exploration of 3D virtual environments

Published:05 November 2007Publication History

ABSTRACT

Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task, imposing a high cognitive load on the user. In this paper, we present a comprehensive method for assisting users in exploring and understanding such 3D worlds. The method consists of two distinct phases: an off-line computation step deriving a grand tour using the world geometry and any semantic target information as input, and an on-line interactive navigation step providing guided exploration and improved spatial perception for the user. The former phase is based on a voxelized version of the geometrical dataset that is used to compute a connectivity graph for use in a TSP-like formulation of the problem. The latter phase takes the output tour from the off-line step as input for guiding 3D navigation through the environment.

References

  1. Akenine-Möller, T. 2001. Fast 3D triangle-box overlap testing. Journal of Graphics Tools 6, 1, 29--33. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Andújar, C., Vázquez, P.-P., and Fairén, M. 2004. Wayfinder: guided tours through complex walkthrough models. In Proceedings of EUROGRAPHICS, 499--508.Google ScholarGoogle Scholar
  3. Beckhaus, S., Ritter, F., and Strothotte, T. 2001. Guided exploration with dynamic potential fields: the CubicalPath system. Computer Graphics Forum 20, 4, 201--210.Google ScholarGoogle ScholarCross RefCross Ref
  4. Bowman, D. A., Koller, D., and Hodges, L. F. 1997. Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques. Proceedings of the IEEE Conference on Virtual Reality, 45--52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Chase, W. G. 1986. Handbook of Perception and Human Performance, Vol II: Cognitive Processes and Performance. John Wiley and Sons, ch. Visual Information Processing.Google ScholarGoogle Scholar
  6. Chittaro, L., and Burigat, S. 2004. 3D location-pointing as a navigation aid in virtual environments. In Proceedings of the ACM Conference on Advanced Visual Interfaces, 267--274. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Chittaro, L., Ranon, R., and Ieronutti, L. 2003. Guiding visitors of Web3D worlds through automatically generated tours. In Proceedings of the ACM Conference on 3D Web Tech, 27--38. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Cormen, T. H., Leiserson, C. E., and Rivest, R. L. 1990. Introduction to Algorithms. MIT Press, Cambridge, MA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Darken, R. P., and Peterson, B. 2001. Spatial orientation, wayfinding, and representation. In Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, K. M. Stanney, Ed.Google ScholarGoogle Scholar
  10. Darken, R. P., and Sibert, J. L. 1996. Wayfinding strategies and behaviors in large virtual worlds. In Proceedings of the ACM CHI'96 Conference on Human Factors in Computing Systems, 142--149. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Galyean, T. A. 1995. Guided navigation of virtual environments. In Proceedings of the ACM Symposium on Interactive 3D Graphics, 103--104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Hanson, A. J., and Wernert, E. A. 1997. Constrained 3D navigation with 2D controllers. In Proceedings of the IEEE Conference on Visualization, 176--182. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Hong, L., Muraki, S., Kaufman, A., Bartz, D., and He, T. 1997. Virtual voyage: interactive navigation in the human colon. In Computer Graphics (SIGGRAPH '97 Proceedings), vol. 31, 27--34. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Igarashi, T., Kadobayashi, R., Mase, K., and Tanaka, H. 1998. Path drawing for 3D walkthrough. In Proceedings of the ACM Symposium on User Interface Software and Technology, 173--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Kaufman, A., and Shimony, E. 1986. 3D scan-conversion algorithms for voxel-based graphics. In Proceedings of the ACM Workshop on Interactive 3D Graphics, 45--75. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Liu, Y. K., Zalik, B., and Yang, H. 2004. An integer one-pass algorithm for voxel traversal. Computer Graphics Forum 23, 2, 167--172.Google ScholarGoogle ScholarCross RefCross Ref
  17. Ruddle, R. A. 2005. The effect of trails on first-time and subsequent navigation in a virtual environment. In Proceedings of the IEEE Conference on Virtual Reality, 115--122. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Tolman, E. C. 1948. Cognitive maps in rats and men. The Psychological Review 55, 4 (July), 189--208.Google ScholarGoogle ScholarCross RefCross Ref
  19. Vinson, N. G. 1999. Design guidelines for landmarks to support navigation in virtual environments. In Proceedings of the ACM CHI'99 Conference on Human Factors in Computing Systems, 278--285. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Wernert, E. A., and Hanson, A. J. 1999. A framework for assisted exploration with collaboration. In Proceedings of the IEEE Conference on Visualization, 241--248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Witmer, B. G., and Singer, M. J. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence 7, 3 (June), 225--240. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Tour generation for exploration of 3D virtual environments

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
        November 2007
        259 pages
        ISBN:9781595938633
        DOI:10.1145/1315184

        Copyright © 2007 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 November 2007

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        Overall Acceptance Rate66of254submissions,26%

        Upcoming Conference

        VRST '24

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader